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Sensor Tower
The publisher's revenue is heavily concentrated in two titles.
Peak Games has achieved a significant financial milestone, surpassing $1.1 billion in cumulative gross player spending. This performance is driven almost exclusively by two flagship titles, Toy Blast and Toon Blast, which together account for 98 percent of the publisher’s total lifetime revenue. Toy Blast, released in 2015, remains the primary contributor with approximately $602 million in lifetime earnings, while the 2017 follow-up, Toon Blast, has generated roughly $556 million.
The publisher’s growth remains robust, with Q2 2019 revenue reaching $192 million, an 11 percent year-over-year increase from the same period in 2018. During this quarter, Toon Blast emerged as the dominant revenue driver, accounting for 65 percent of the total, while Toy Blast revenue experienced a 21 percent decline. Other titles in the portfolio, such as Lost Bubbles and Lost Jewels, represent a negligible portion of current earnings.
Geographically, the United States serves as the primary market for Peak Games, contributing nearly 68 percent of total lifetime revenue, or approximately $802 million. Great Britain and Japan follow as secondary markets, representing 4.2 percent and 4 percent of spending, respectively. These findings are based on global Store Intelligence estimates, which track mobile application performance across the industry. The data also notes that the company’s casual card game portfolio, previously sold to Zynga for $100 million in 2017, has since generated $106 million in player spending under its new ownership.
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