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DiGRA
True line of sight is a Warhammer 40,000 rule that determines which miniatures can see and attack one another. Players trace a line from a model's head or weapon to a target's body.
This extended abstract, presented at DiGRA 2018, examines "true line of sight" (TLOS) in Warhammer 40,000 as a lens for understanding miniatures, perception, bodies, and gameplay. TLOS is a rule determining which tabletop miniatures can see and therefore attack one another, requiring players to trace a line from a model's head or weapon to a target's body. The paper argues that this rule is central to play yet extends beyond the game table, shaping modeling, terrain building, and the physical posture players adopt when checking sightlines.
The analysis draws on the game's rulebooks, particularly the 7th edition (2015), and on prior scholarship by Carter, Gibbs and Harrop. It frames the act of checking TLOS as an "intercorporeal technique" in which players hunch over the table and look through a miniature's perspective, combining the postures of surveyor, jeweler, billiard player, and sniper. Because the rule takes "models and terrain positions at face value," the size, shape, and pose of miniatures directly affect vulnerability: a crouching figure is harder to shoot but less able to fire, while an exposed gesticulating figure invites more fire. This makes modeling decisions strategically consequential.
The paper's central claim is that vision in wargaming is inherently tied to violence, since TLOS only has meaning within the shooting and damage resolution rules that follow it. It proposes that players move temporarily from the perspective of a general to that of a miniature, a shift that invites perceptual and bodily empathy rather than simple immersion. The author argues that the miniature deserves scholarly attention comparable to that given to digital avatars. The work is a conceptual probe rather than an empirical study, and it draws no survey or sample data.
Game Developers Conference · 2023