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The article examines how the fifth edition Player's Handbook of Dungeons & Dragons facilitates and encourages violence. It positions itself as an initial exploration, since scholarly attention to violence in tabletop role-playing games has been limited.
"The Killing Roll" examines how the structure of Dungeons & Dragons, specifically the fifth edition Player's Handbook, facilitates and encourages violence. Sarah Albom's central thesis holds that the game's rules and design favor violent narrative choices while constraining peaceful alternatives, and that the "magic circle" of play allows players to explore themes of heroism, hatred of "the other," and sensation-seeking without social consequence. The study positions itself as an initial exploration, noting that scholarly attention to violence in tabletop role-playing games has been limited.
The textual analysis produces striking quantitative findings. Violence-related terms vastly outnumber non-violent ones, with "attack" appearing 827 times compared to "adventure" at 209. Of the Handbook's 361 spells, 62.4% are oriented toward violence, a proportion that rises to 87.5% at 9th level, where only two of sixteen spells are nonviolent. The paladin class is especially combat-focused, with 73% of its spells combat-based. The author attributes these patterns to dice-driven combat mechanics, dehumanizing monster statistics, a character sheet that prioritizes combat-relevant information, and a binary good-versus-evil framework that legitimizes fighting. Death's easy reversibility and the absence of social or legal repercussions further reduce incentives to avoid violence.
The study also contends that racial depictions in the Handbook, particularly of non-White demi-human races portrayed as innately evil or uncivilized, legitimize violence against them. This conclusion rests on qualitative interpretation rather than measurable data and should be read as the author's reasoned reading of the text. The analysis is limited in scope to a single rulebook and acknowledges that individual player agency may moderate the effects it describes.
DiGRA · 2022