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Replay. The Polish Journal of Game Studies
Distilling the key insights…
Cozy games operate as a complex duality, functioning simultaneously as a sanctuary from the pressures of modern life and as a subtle mechanism for reinforcing neoliberal ideologies. By offering predictable, low-stakes environments, these titles provide players with a sense of ontological security and emotional relief. This affective experience allows individuals to navigate the anxieties of late capitalism through soothing aesthetics and repetitive, manageable routines. However, this escapism is paradoxical, as the gameplay loops often mirror the very structures of productivity, capital accumulation, and individual responsibility that define the neoliberal subject.
The core of this phenomenon lies in the concept of cozy agency, which grants players a sense of control over their virtual surroundings. While this agency fosters a feeling of safety, it frequently manifests through the romanticization of labor and the commodification of nature. By framing tasks like farming, crafting, or organizing as inherently rewarding, these games encourage players to internalize the values of constant growth and self-optimization. Consequently, the act of play becomes a form of labor that mirrors the extractivist logics of the broader economic landscape, effectively trapping the player within the same systems they initially sought to escape.
This analysis draws upon a multidisciplinary framework, integrating game studies, sociology, and cultural theory to examine the intersection of digital play and contemporary economic conditions. By focusing on the affective systems inherent in cozy titles, the research highlights how these games shape player identity and behavior. Ultimately, cozy games serve as a critical site for understanding how modern entertainment mediates the relationship between individual well-being and the systemic demands of a capitalist society, suggesting that the pursuit of comfort is inextricably linked to the reinforcement of prevailing power structures.
DiGRA · 2026