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Using the role-playing game Knight Arthur, students showed a deeper understanding of insurance and risk management.
It's like learning to ride a bike with training wheels versus just reading a manual.
Digital game-based learning serves as a highly effective pedagogical framework for introducing complex financial concepts, such as insurance and risk-sharing, to elementary-level students. By utilizing the role-playing game Knight Arthur, educators can bridge the gap between abstract financial theory and practical application. This instructional approach consistently outperforms traditional teaching methods, fostering a deeper understanding of risk management while simultaneously enhancing student motivation, self-efficacy, and overall engagement with financial literacy curricula.
The research, conducted among 58 sixth-grade students in Taiwan, reveals that the benefits of digital game-based learning are particularly pronounced among specific demographics. Female students and those previously identified as low-achieving learners demonstrated the most significant improvements in both knowledge acquisition and positive learning attitudes. The game’s interactive mechanics, which provide immediate feedback and a low-stakes environment for exploration, allow these students to overcome traditional barriers to learning, thereby narrowing the achievement gap within the classroom.
To maximize these educational outcomes, the integration of digital tools should be complemented by structured teacher-led discussions and strategic reward systems. By creating a hybrid learning environment that balances immersive digital play with guided reflection, educators can ensure that students not only grasp the foundational principles of insurance but also develop a sustained interest in financial education. These findings advocate for the broader adoption of digital game-based learning as a standard, evidence-based strategy for modernizing elementary financial literacy programs.
European Conference on Games Based Learning (ECGBL) · 2026