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European Conference on Games Based Learning (ECGBL)
Individuals with disabilities tend to be less active and face elevated risks of cardiovascular disease, diabetes, obesity, and depression.
Recent research on exergames, digital games requiring physical movement, examines their potential to increase physical activity among individuals with disabilities, a population that tends to be less active and faces elevated risks of cardiovascular disease, diabetes, obesity, and depression. The central thesis is that exergames are engaging tools that can meaningfully complement, though not replace, real-world exercise programs for these individuals. The evidence base was assembled through a scoping review of studies published from 2013 to 2021, which narrowed an initial pool of 50 articles to 10 focused on autism spectrum disorder, intellectual disability, Down syndrome, and schizophrenia.
Across the reviewed studies, Kinect-based and Wii-based games were associated with positive effects on motor skills, physical fitness, enjoyment, and motivation. Participants generally reported enjoying exergames, and several investigations documented improved aerobic capacity and overall well-being. Some studies in cerebral palsy populations also reported reduced pain. These findings are tempered by the limited size of the samples, which in some cases included as few as eight participants to roughly forty, constraining the generalizability of the conclusions.
The broader literature base supporting these conclusions spans approximately 2001 to 2022 and addresses cerebral palsy, autism, intellectual disability, Down syndrome, and schizophrenia. Research in this body of work measures outcomes such as energy expenditure, motivation, enjoyment, and physical fitness resulting from active video games. Taken together, the evidence points toward exergames as a promising and engaging adjunct to conventional physical activity interventions, with the authors emphasizing the need for larger, more rigorous studies before stronger claims about their efficacy can be made.
European Conference on Games Based Learning (ECGBL) · 2026