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Create free accountWhitepaperIFIP International Conference on Entertainment Computing (ICEC)
Developing mobile games for handheld devices like PDAs is complex.
Key problem. The absence of standardized game middleware for mobile hardware creates a high barrier to entry for developers.
OpenTrek serves as a Rapid Application Development (RAD) platform designed to simplify the creation of mobile games for handheld devices, such as Personal Digital Assistants (PDAs). The primary thesis is that the lack of standardized game middleware for mobile hardware creates a high barrier to entry for developers, which can be mitigated by a specialized platform that abstracts hardware complexities and provides built-in support for graphics and ad-hoc peer-to-peer networking. By offering a high-level C++ class hierarchy and automated session management, the platform enables developers to focus on game design rather than low-level hardware integration.
The platform’s efficacy was evaluated through an educational study involving 28 M.Sc. students divided into twelve groups. Over a five-week period, participants with no prior game development experience successfully utilized the platform to build twelve distinct, functional game modules. These modules ranged from simple trading games to complex real-time action titles, all of which were integrated into a unified environment called CafeTrek. Key technical findings from the student projects included the successful implementation of various networking techniques—such as multicast and client/server models—and the use of advanced graphical features like smooth scrolling and multiple back buffers.
The study concludes that OpenTrek effectively lowers the threshold for mobile game prototyping, allowing for the rapid visualization of concepts that leverage the unique capabilities of handheld devices, such as physical mobility and ad-hoc wireless connectivity. The platform’s layered architecture supports cross-platform compatibility, facilitating the transition of prototypes into final, shippable software products. Future development aims to expand support to additional mobile hardware and conduct further evaluations on the real-world application of ad-hoc network games in everyday environments.
University of York · 2026