Updated Apr 30, 2026 by Konami Group Corporation
Financial
Published by Konami Group Corporation
Konami Group experienced a period of financial divergence during the nine months ending December 31, 2022, characterized by top-line revenue growth coupled with significant bottom-line contraction. Total revenue rose by 5.5 percent to 226.8 billion yen, bolstered by the release of core gaming titles, favorable currency fluctuations stemming from yen depreciation, and robust performance within the Gaming and Systems segment, particularly in the United States market. This growth trajectory underscores the company’s continued reliance on its Digital Entertainment division as a primary revenue engine, even as it diversifies its international footprint. Despite these gains, profitability faced substantial headwinds, with business profit falling 31.2 percent to 41.06 billion yen and operating profit declining to 37.5 billion yen from 60.3 billion yen in the prior year. This margin compression resulted from a confluence of rising operational costs, including increased product amortization, elevated promotional expenditures, and higher energy prices. The Amusement and Sports segments also contributed to the overall profit decline, reflecting broader challenges in maintaining cost efficiency across diverse business units. In response to these fiscal pressures, the company revised its full-year consolidated earnings forecast downward, specifically adjusting profit expectations within the Digital Entertainment business. Moving forward, the strategic focus remains centered on long-term value creation through cross-platform game development, the expansion of eSports initiatives, and the stabilization of its amusement and sports club operations. By prioritizing these growth areas, the organization aims to navigate current macroeconomic volatility while leveraging its established intellectual property to regain operational momentum.
for the Consolidated Financial Results Nine Months Ended December 31, 2022 (Prepared in Accordance with IFRS) February 2, 2023 KONAMI GROUP CORPORATION Address: 11-1, Ginza 1-chome, Chuo-ku, Tokyo, Japan Stock code number, TSE: 9766 Ticker symbol, LSE: KNM URL: ~~https://www.konami.com/~~ Shares listed: Tokyo Stock Exchange and London Stock Exchange Representative: Kimihiko Higashio, Representative Director, President Contact: Junichi Motobayashi, Corporate Officer, General Manager, Finance Division Beginning date of dividend (Phone: +81-3-6636-0573) payment: - (Amounts are rounded to the nearest million, except percentages and per share amounts) 1. Consolidated Financial Results for the Nine Months Ended December 31, 2022 (1) Consolidated Results of Operations (Millions of Yen, except percentages and per share amounts) Profit Business Operating Profit before Profit for the attributable to Revenue profit profit income taxes period owners of the parent Nine months ended December 31, 2022 226,878 41,062 37,523 38,374 27,571 27,571 % change from previous year 5.5% (31.2)% (37.8)% (35.9)% (34.9)% (34.9)% Nine months ended December 31, 2021 215,048 59,657 60,311 59,860 42,383 42,381 % change from previous year 12.0% 30.2% 48.8% 51.5% 56.9% 57.0% Total comprehensive income for the period: Nine months ended December 31, 2022: ¥31,509 million; (28.1)% Nine months ended December 31, 2021: ¥43,800 million; 66.6% Note) Business profit is calculated by deducting “cost of revenue” and “selling, general and administrative expenses” from “revenue.”
Total comprehensive income for the period: Nine months ended December 31, 2022: ¥31,509 million; (28.1)% Nine months ended December 31, 2021: ¥43,800 million; 66.6% Note) Business profit is calculated by deducting “cost of revenue” and “selling, general and administrative expenses” from “revenue.” Basic earnings per Diluted earnings per share (attributable to share (attributable to owners of the parent) owners of the parent) (yen) (yen) Nine months ended December 31, 2022 204.82 203.46 Nine months ended December 31, 2021 317.79 312.89 (2) Consolidated Financial Position (Millions of Yen, except percentages and per share amounts) Total equity Ratio of equity attributable to owners attributable to owners Total assets Total equity of the parent of the parent December 31, 2022 524,079 367,955 367,940 70.2% March 31, 2022 528,613 348,076 348,061 65.8%
2. Cash Dividends Cash dividends per share (yen) Record Date First quarter Second quarter Third quarter Year end Annual end end end Year ended March 31, 2022 - 36.50 - 87.00 123.50 Year ending March 31, 2023 - 62.00 - Year ending March 31, 2023 62.00 124.00 (Forecast) Note) Recently announced change in dividend forecasts for the fiscal year ending March 31, 2023 during the three months ended December 31, 2022: No 3. Consolidated Earnings Forecast for the Year Ending March 31, 2023 (Millions of Yen, except percentages and per share amounts) Basic earnings Profit per share attributable to (attributable Business Operating Profit before owners of the to owners of Revenue profit profit income taxes parent the parent) (yen) Year ending March 31, 2023 303,000 50,500 42,500 42,500 29,000 213.93 % change from previous year 1.2% (37.1)% (42.9)% (43.5)% (47.1)% Note) Recently announced change in earnings forecasts for the fiscal year ending March 31, 2023 during the three months ended December 31, 2022: Yes Noted Items (1) Changes in significant consolidated subsidiaries during the period (status changes of subsidiaries due to changes in the scope of consolidation): None (2) Changes in accounting policies and accounting estimate 1. Changes in accounting policies required by IFRS: No 2. Other changes: No 3. Changes in accounting estimate: No (3) Number of shares issued (Share capital) 1. Number of shares issued: (Treasury shares included) As of December 31, 2022 143,500,000 shares 2. As of March 31, 2022 143,500,000 shares Number of treasury shares: As of December 31, 2022 7,941,026 shares
s: No 3. Changes in accounting estimate: No (3) Number of shares issued (Share capital) 1. Number of shares issued: (Treasury shares included) As of December 31, 2022 143,500,000 shares 2. As of March 31, 2022 143,500,000 shares Number of treasury shares: As of December 31, 2022 7,941,026 shares 3. As of March 31, 2022 9,919,591 shares Average number of shares outstanding: Nine months ended December 31, 2022 134,611,852 shares Nine months ended December 31, 2021 133,360,057 shares
Earnings release (Kessan Tanshin) regarding these consolidated procedures. financial results is not subject to auditing Cautionary statement with respect to forward-looking statements and other matters: Statements made in this document with respect to our current plans, estimates, strategies and beliefs, including the above forecasts, are forward-looking statements about our future performance. These statements are based on management’s assumptions and beliefs in light of information currently available to it and, therefore, you should not place undue reliance on them. A number of important factors could cause actual results to be materially different from and worse than those discussed in forward-looking statements. Such factors include, but are not limited to: (ⅰ) changes in economic conditions affecting our operations; (ⅱ) fluctuations in currency exchange rates, particularly with respect to the value of the Japanese yen, the U.S. dollar and the Euro; (ⅲ) our ability to continue to win acceptance of our products, which are offered in highly competitive markets characterized by the continuous introduction of new products, rapid developments in technology and subjective and changing consumer preferences; (ⅳ) the timing of the release of new game titles and products, especially game titles and products that are part of historically popular series; (ⅴ) our ability to successfully expand internationally with a focus on our Digital Entertainment, Amusement, and Gaming & Systems
ng consumer preferences; (ⅳ) the timing of the release of new game titles and products, especially game titles and products that are part of historically popular series; (ⅴ) our ability to successfully expand internationally with a focus on our Digital Entertainment, Amusement, and Gaming & Systems businesses; (ⅵ) our ability to successfully expand the scope of our business and broaden our customer base through our Sports business; (ⅶ) regulatory developments and changes and our ability to respond and adapt to those changes; (ⅷ) our expectations with regard to further acquisitions and the integration of any companies we may acquire; and (ⅸ) the outcome of existing contingencies. Please refer to page from 8 to 10 for further information regarding our business forecasts. KONAMI GROUP CORPORATION (the “Company”) disclosed the supplemental data for the consolidated financial statements via the Company's website on February 2, 2023.
Fiscal year 2026 ended with a 13 % rise in sales to ¥487.5 bn, yet operating income swung from a ¥48.1 bn profit in FY2025 to a ¥5.7 bn loss, driven by significant goodwill impairments on Rovio and Stakelogic and a widening deficit in the Gaming segment. Adjusted EBITDA fell to ¥16.6 bn, reflecting heavy upfront development costs and impairment charges, while net equity contracted by ¥48.7 bn as cash balances were depleted following the acquisitions of GAN and Stakelogic. Within Entertainment Contents, sales edged up to ¥326.6 bn from ¥321.5 bn, but operating income declined from ¥40.8 bn to ¥32.4 bn because new Full‑Game and F2P titles underperformed, despite steady growth in licensing revenue. Forecasts for FY2027 project sales of ¥357 bn and operating income of ¥42.5 bn, contingent on successful new IP launches, repeat sales, and a planned lift in licensing income. Margin erosion from title underperformance remains a key risk. Capital allocation for FY2026/3 was restructured to focus on ¥190 bn of cumulative investment over FY2025–FY2027, allocating ¥80 bn to development, ¥120 bn to strategic acquisitions, and planning ¥70 bn in share buybacks while pausing large‑scale M&A. Shareholder returns are expected to rise sharply, with FY2026/3 projected at ¥31.5 bn (≈¥11.7 bn in dividends) and FY2027/3 potentially reaching ¥16.2 bn under a 50 % total‑return ratio applied to projected net income. Pachislot sales showed modest growth, buoyed by new titles and strong first‑week performance of flagship IPs such as “Hokuto No Ken” and “Kabaneri of the Iron Fortress.” Pachinko sales declined as the temporary lift from Lucky Trigger 3.0 Plus faded and hall utilization softened. The group plans to introduce reel‑exchangeable cabinets, expected to account for roughly 20 % of pachislot revenue, and is positioning the gaming business for a J‑curve bottom in FY2027 through intensive lease sales and B2B platform upgrades. The release schedule for FY2026/3 emphasizes a concentrated push of multi‑platform titles, including the Nintendo Switch 2 launch in March 2026 and a slate of global releases across consoles, PC, and mobile from late 2025 to mid‑2026. Key animation properties such as *Detective Conan* and *Lupin the Third* are slated for April–June 2025, with several new IPs and Netflix exclusives planned for early 2026. Pachislot and pachinko product launches are detailed with projected unit sales ranging from 8,000 to 49,000 units across varying gambling‑specification tiers.
Sony Group’s FY2025 consolidated results demonstrate modest revenue growth and a mixed profitability profile across its core business units. Total sales increased 4 % to ¥12.48 trn, largely driven by higher operating income in the Imaging & Sensing Solutions (I&SS) and Music segments. Operating income rose 13 % to ¥1.45 trn, while net income attributable to shareholders fell 3 % to ¥1.03 trn because of a larger equity‑method loss in the Financial Services arm and higher impairment charges. Operating cash flow remained flat at ¥1.97 trn, and the spin‑off of Sony Financial Group was treated as a discontinued operation from Q1 FY25 onward. Within the Music division, sales climbed 15 % to ¥277.5 billion, propelled by growth in Recorded Music and Music Publishing streaming revenues (+9 % and +14 % respectively), live‑event income, and a strong contribution from the Demon Slayer franchise. Operating income in this segment surged 25 % to ¥89.7 billion, reaching a record high even after excluding one‑time items. Sony projects flat sales for FY2026, with operating income expected to decline 11 % to ¥47 billion as streaming gains are offset by the loss of Demon Slayer’s impact. The company consolidates its Pictures and Music results on a U.S. dollar basis, translating foreign‑currency sales and costs using weighted average exchange rates while accounting for hedging transactions. Foreign‑exchange fluctuations affect both sales and operating income, with I&SS hedging gains or losses incorporated into these calculations. These disclosures supplement, but do not replace, Sony’s IFRS‑compliant consolidated financial statements.
Bandai Namco Group reported record‑high net sales of ¥1,002.2 billion for the first nine months of FY2026, up 4.9 % from ¥955.6 billion in the same period of FY2025, driven primarily by robust performance in the Toys and Hobby segment. That segment achieved ¥503.6 billion in sales, a 9.5 % increase, and contributed ¥103.5 billion in profit, up 6.0 %. Digital sales rose modestly to ¥358.8 billion, while Visual and Music and Amusement segments saw slight declines in profitability due to shifts in title mix and product launches. Operating profit fell 12.2 % to ¥157.3 billion, largely attributed to a less favorable home‑console game lineup compared with the prior year. Full‑year forecasts were revised upward: net sales are now projected at ¥1,300.0 billion (a 4.0 % increase over the previous forecast), operating profit at ¥181.0 billion (up 9.7 %), and ordinary profit at ¥190.0 billion (up 10.5 %). The company maintains a shareholder‑return policy targeting a total return ratio of at least 50 %, with FY2026 dividends set at ¥73 billion (base ¥46 billion plus performance‑based ¥27 billion) and a treasury‑share purchase program of up to 6 million shares, worth up to ¥30 billion. Geographically the results reflect strong North American sales responsiveness and global licensing from flagship IPs such as Gundam, Dragon Ball, and One Piece. Methodologically, the figures derive from consolidated financial statements covering all operating segments, with segment‑level data presented for Toys and Hobby, Digital, Visual and Music, Amusement, Other, and Elimination/Corporate units. The presentation also outlines strategic initiatives for FY2027, emphasizing balanced title portfolios in Digital and continued expansion of experiential amusement facilities.
Square Enix’s recent performance review exposes a persistent decline in revenue growth and profitability over the past three years, with operating income falling 32 % and ROE dropping 61 %. The downturn is driven primarily by weak margins in both high‑definition (HD) and small‑dungeon (SD) game segments, excessive portfolio fragmentation, sub‑optimal product design and promotion, and escalating development costs. While the MMO licensing arm remains the sole growth driver (+11 %), overall gaming revenue has slipped, with HD and SD titles declining 4 % and 5 % respectively. Operating margins for these segments hover around 35–40 %, noticeably higher than the industry average of 28 % but still lagging behind competitors, indicating inefficiencies that are not being adequately addressed. The company’s medium‑term “Reboots” plan offers only high‑level directions without concrete key performance indicators or quantitative targets. Critical gaps include a lack of clear business‑portfolio strategy, insufficient disclosure on non‑core business rationales, and no defined mechanisms for monitoring progress or maximizing shareholder value. Capital allocation disclosures are similarly weak: cost‑of‑capital calculations, ROE and ROIC targets, and hurdle rates are absent, while share‑buyback authorization remains unused despite a sharp price decline. SG&A costs exceed peer norms by 5–6 ppt, driven largely by an oversized sales force, further eroding profit margins. Geographically, SD game revenue is almost entirely domestic; the Japanese market has contracted 2 % annually since 2020, and overseas growth remains only 3 %. The company’s global SD strategy is inert, with a 7 % overseas expansion rate falling short of projected growth and flagship titles such as *FFVII Ever Crisis* deriving 70 % of revenue from Japan. Non‑core Amusement and Publishing businesses are undervalued, with a significant conglomerate discount relative to peers and declining sales and margins. Limited cross‑synergy between game and publishing arms further hampers value creation. In summary, Square Enix faces a multifaceted challenge: declining core game performance, weak strategic direction and KPI setting, high SG&A costs, and an underperforming non‑core portfolio. Addressing these issues through tighter cost control, clearer performance metrics, aggressive overseas expansion, and potential portfolio optimization is essential to restore corporate value and achieve sustainable growth.