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European Conference on Games Based Learning (ECGBL)
The tool is intended as an adjunct to standard behavioral therapy and in-vivo exposure, not a replacement for them.
This paper describes the design process and game-based elements behind a virtual reality tool for treating social anxiety disorder (SAD), intended for use within the Danish healthcare system as an adjunct to standard behavioral therapy and in-vivo exposure. The authors present six VR scenarios, including a park bench encounter, a job interview, a public presentation, a shopping trip, a café ordering situation, and a train journey, each built to gradually escalate anxiety triggers. The stated motivation is that VR offers a controlled, closed environment that reduces the uncontrollable factors of physical exposure therapy, which often lead patients to abandon treatment, while also lowering cost and time requirements.
The methodology combines iterative design thinking, filmmaking techniques, agile software development, and game-based elements such as mapping, level design, audio control, directional arrows, text prompts, and remote action triggers. Scenarios were filmed with a 360-degree camera and built in the Unity 3D engine. A notable design feature is a therapist-only overlay and keyboard-driven controls that let the clinician steer the patient's path and adjust anxiety intensity without the patient's knowledge. The scenario descriptions note scene counts ranging from 14 to 34 per scenario, and the design was informed by user research with patients and practitioners.
The paper is explicitly a design reflection rather than an efficacy study. Its authors acknowledge that the six scenarios have not yet been tested, that results from the ongoing randomized controlled trial within the broader VR8 project are pending, and that claims of superior effectiveness or revolutionary impact remain unverified. The conclusion therefore presents the approach as promising, with its real therapeutic value still to be established.
European Conference on Games Based Learning (ECGBL) · 2025