The Mobile Legends: Pro League Indonesia Season 17 achieved nearly 2.95 million peak viewers.
IEM Cologne Major 2026 attracted over 1.08 million peak viewers. It set new Counter-Strike records for Peak Viewers, Average Viewers, and Hours Watched, exceeding 100 million.
Valorant Masters London 2026 reached 483,625 concurrent viewers during its grand final. It became the most popular Valorant Masters event of 2026 by overall Peak Viewers.
The Asian Games Southeast Asia Mobile Legends: Bang Bang qualifiers drew 1.27 million peak viewers. They secured five spots for the Asian Games.
The June 2026 esports landscape was dominated by mobile titles in Asia, with the Mobile Legends: Pro League (MPL) Indonesia Season 17 achieving nearly 2.95 million peak viewers, the highest figure globally. In English‑language markets, IEM Cologne Major attracted over 2.75 million concurrent viewers and set new Counter‑Strike records, underscoring the continued appeal of traditional PC esports in Western audiences.
Across the month, seven tournaments surpassed one million peak viewers, and three exceeded two million, indicating a broad expansion of high‑profile events. The Asian Games Southeast Asia Mobile Legends: Bang Bang qualifiers drew 1.27 million peak viewers, highlighting the growing popularity of national‑team competitions. Counter‑Strike milestones were notable: the first Major surpassed 100 million hours watched, while Valorant Masters London also recorded significant viewership.
The data reveal a diversified competitive scene that balances mobile dominance in Asia with strong PC titles in English‑speaking regions. Creator‑led events, such as Jynxzi’s Rocket League tournament, maintained high engagement levels through platform incentives like Twitch Drops. Overall, June 2026 demonstrated that esports viewership continues to scale, with mobile and PC titles both contributing robustly to global audience numbers.