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Mobidictum
The document is a February 2022 monthly mobile game industry report compiled from several industry data sources, covering consumer spending, global revenue, developer attitudes toward crypto and NFTs, company revenues, downloads and monetization. It draws on Sensor Tower, AppMagic, Newzoo, SafeBettingSites and Statista data. U.S. consumers spent the most on money and treasure-themed mobile games, which had $4.4 billion in revenue in 2021. The Animal-Insect theme had the fastest growth, with player spending of $26.5 million in 2021 in the U.S., up nearly 10x year-over-year. The global mobile games market generated an estimated $7.4 billion in player spending on the App Store and Google Play in January 2022, a 7% year-over-year decline. The U.S. accounted for 28% of that total, with Japan at 19.3% and China at 17.8%. In a survey of more than 2700 developers cited from Statista, 70% said they did not intend to use NFTs in their games. The hyper-casual market grew 13.5% in Q4 2021 compared with the prior quarter, and Race Master 3D was the most downloaded game of that quarter with 47 million downloads. Sensor Tower data cited in the report found that half of the highest-earning games use the Season Pass system.
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Two & a Half Gamers · 2026