Loading the document
1 free read left. Create a free account for unlimited reading + AI research.
Create free accountReport
Mobidictum
The June 2021 monthly report on the mobile game sector, prepared by MOBiDiCTUM, compiles figures from several third-party sources, including Finbold, Safe Bettings Sites, Newzoo with Arm, CrazyLabs and Tapjoy. It covers US iPhone game revenue, mobile racing games, Steam's appeal to developers, global market data, May 2021 mobile game trends, camera angles and Generation Z's mobile habits.
Citing Finbold, the report says the ten top-earning games on the US iPhone marketplace together earn 11.2 million dollars per day, reaching 336.2 million dollars by month end, with Roblox earning 3.01 million dollars daily. Most of this revenue comes from in-game purchases, and the pandemic is cited as the cause of the revenue increase, which the report expects to continue after the pandemic.
Citing Newzoo and Arm, the report puts mobile game revenue at 90.7 billion dollars, or 52% of the global games market, ahead of console at 49.2 billion dollars and PC at 35.9 billion dollars. According to the same Newzoo data, 94% of the world's gamers also play mobile games.
Citing CrazyLabs' May 2021 trends, Food is listed first among the five most liked mobile game themes, followed by Cars and Vehicles, Fighting, Animals and Sports. Runner accounts for 36.0% of popular subgenres and Arcade for 27.1%. Back view is the most preferred camera angle at 31.0%, and third-person cameras are used in 74.1% of games.
A Tapjoy survey of 18-24 year old mobile consumers found that 86% use their mobile platform to play games. According to the report, 71% of Generation Z players played more games during the pandemic.
Each row is a game or company this document names, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
Newzoo