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Syndicat National du Jeu Vidéo
There are 319 active hiring companies in the French gaming industry. This represents a 7% growth in both job openings and hiring companies compared to the previous month.
The French video game industry maintains a steady recruitment landscape as of March 2025, characterized by 319 active companies offering 292 total job positions. The market shows a slight growth trend, with a 7% increase in both total companies hiring and available job offers compared to the previous month. Permanent contracts remain the primary employment vehicle, accounting for the vast majority of listings, while fixed-term contracts have seen a 7% decline. The data, compiled through a partnership between the National Union of Video Games and GamesJobs.live, reflects a comprehensive aggregation of job postings across French recruitment platforms.
Employment opportunities are heavily concentrated in the Île-de-France region, with Paris serving as the primary hub for recruitment. Programming remains the most in-demand field with 86 open positions, followed by production and art roles. Notably, the industry is experiencing a shift in demand toward managerial and specialized technical roles, evidenced by a 14% increase in manager-level openings and a significant surge in IT-related positions. Conversely, the market for junior-level roles has effectively vanished, and there is a marked contraction in human resources and writing departments.
The studio landscape is dominated by AAA and mobile developers, which together account for over 200 open positions. Indie studios are showing increased vitality with a 19% rise in hiring activity. Major industry players, including Voodoo, Quantic Dream, and Ubisoft, lead the recruitment volume, collectively accounting for a significant portion of the total available roles. While the market shows resilience, the data indicates a cautious environment where experienced and senior talent are prioritized over entry-level candidates, and recruitment efforts are increasingly focused on data-driven and technical specializations.
Jason Schreier · 2026