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European Conference on Games Based Learning (ECGBL)
The ADVENTURE framework applies tabletop role-playing games to workplace learning. It draws on Self-Determination Theory, the European LifeComp competency model, and pedagogies such as heutagogy and cooperative learning.
The ADVENTURE framework proposes applying tabletop role-playing games to workplace learning, integrating Self-Determination Theory, the European LifeComp competency model, and pedagogical approaches such as heutagogy and cooperative learning. Its central contribution is methodological: it offers a three-dimensional architecture spanning theoretical, operational, and stakeholder considerations, along with criteria for selecting games that emphasize cooperative storytelling and low rules complexity. Examples include Dungeons & Dragons, Vampire: The Masquerade, and Fabula Ultima.
The framework is operationalized through a five-phase methodology typically delivered over three to five workshops of four to five hours each, with weekly sessions as the reference model. Assessment combines an Adventurer's Diary grounded in Self-Determination Theory, narrative peer assessment, and pre- and post-intervention measurement of LifeComp competencies. Taken together, these components are designed to support autonomy, competence, and relatedness in adult learners while developing transversal skills relevant to workplace settings.
Importantly, the work does not report empirical outcome data. Its authors state explicitly that the framework's effectiveness remains to be tested through future research, and the paper is positioned as implementation guidance rather than evidence of impact. No participant data, comparative results, or effect sizes are presented, and the work makes no claims about the framework's efficacy in any specific geographic, organizational, or industry context. The ethics declaration confirms that ethical clearance was not required for this methodological contribution, while noting that future empirical implementation would require institutional review board approval. The paper's scope is therefore conceptual and practical, intended to inform the design of future pilots and evaluations.
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European Conference on Games Based Learning (ECGBL) · 2026