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GameRefinery
The game prioritizes 'Role-playing & Emotions' and 'Customization & Decoration' as its primary drivers.
Player motivations and archetypes can be turned into a practical workflow for identifying key audiences and deciding which features to build for them. Using GameRefinery's newly launched Player Motivations and Archetypes framework, the June 2020 walkthrough takes Lily's Garden, a casual match-3 title, as a worked example of moving from audience insight to feature design.
The process begins by comparing the game's Motivational Driver distribution against the average for the match-3 genre. Lily's Garden stands out in two areas: Role-playing & Emotions and Customization & Decoration. The next step identifies which Player Archetypes the game appeals to most. Its second-largest archetype is the Expressionist, which fits the game's strong Expression-related drivers. Overlaying the Expressionist archetype's preferences on the game's driver profile shows that the strongest overlap lies in Customization & Decoration, making it the lever for deepening appeal to that audience.
To act on this, the Market Explorer tool shows which features tap into Customization & Decoration and how widely they are used in the US iOS market. Decorative items of various types and story-related elements appear to be especially effective. The final step uses the Implementation Examples section, a library of more than 40,000 examples, to study how other casual match-3 games execute these features. Widening the view to all casual games can surface fresher ideas and differentiation opportunities.
The piece is a product-oriented tutorial rather than a data study, and it presents no quantitative survey results. Its value lies in demonstrating a repeatable sequence: benchmark motivations against genre norms, identify core archetypes, find overlapping drivers, research market feature prevalence, and draw on concrete implementations for design inspiration.
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