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They describe it as a site of national and multicultural significance.
The paper, by José Antonio González Zarandona, Adam Chapman, and Darshana Jayemanne, was published in the Transactions of the Digital Games Research Association in November 2018. It examines the National and University Library in Sarajevo, housed in the Vijećnica building, and how its 1992 destruction has been represented across media. The authors analyse the representation of the library (post-reconstruction) in Act 2, 'Ghost of Sarajevo', of the videogame Sniper: Ghost Warrior 2, a playable flashback set in the player character's military career. The method is a case study drawing on heritage scholarship and game studies.
The authors describe the building as a contested site of national and multicultural significance. Citing Bakaršić (1994), they report that over 1,200,000 volumes and 600,000 serials were lost to the flames in August 1992. They argue that the game presents the library merely as a prop and primarily as a navigational aid, and that its relation to national identity and the conflict is not included.
The authors identify three difficulties: the 'gamer mode' that reduces the building to shooter mechanics, a naive reconstructionist epistemology, and the exclusion of conflicting meanings about the site. They also note that the game's fictional framing offers an ambiguity that can deflect criticism. The study concludes that the library's depiction shows how heritage sites strain against the formal pressures of games.
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