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The integration of serious games into educational curricula offers a robust framework for teaching cultural and historical heritage by bridging the gap between academic rigor and interactive engagement. The primary objective of this design model is to provide developers and educators with a structured methodology that balances technical immersion with specific learning outcomes. By prioritizing the synthesis of historical accuracy and game mechanics, this approach ensures that digital experiences serve as effective pedagogical tools rather than mere entertainment, fostering cognitive, social, professional, and cultural competencies in students.
The efficacy of this design framework is validated through the practical application of the educational game Ferran Alsina, which serves as a successful case study for the model. The results demonstrate that when designers carefully select relevant patrimonial content and align it with clear curricular objectives, the resulting digital environment significantly enhances student learning. This methodology facilitates the creation of immersive experiences that leverage modern technology to make complex historical narratives more accessible and impactful for contemporary learners.
This analytical scope encompasses the intersection of game design, educational technology, and heritage studies, drawing upon a broad base of academic literature. By examining the implementation of virtual environments and augmented reality, the research establishes a foundation for future developments in game-based learning. Ultimately, the framework provides a scalable solution for educational institutions seeking to modernize the study of history, ensuring that digital tools are utilized to their full potential in promoting cultural awareness and technological literacy across diverse learning environments.
International Journal of Role-Playing · 2026