1 free read left. Create a free account for unlimited reading + AI research.
Create free accountWhitepaperSerious Games Society
Distilling the key insights…
GeoBlocks serves as a pedagogical framework designed to enhance geometry education for primary students aged 10 to 12 by integrating physical pentomino manipulation with collaborative, grid-based problem-solving. The core thesis posits that combining hands-on tactile engagement with game-based learning improves spatial reasoning, mathematical fluency, and teamwork. By grounding its methodology in constructivist and multimodal learning theories, the project aligns with both national and European educational standards, offering a structured 12-session curriculum that transforms abstract geometric concepts like area, perimeter, and transformations into tangible, strategic challenges.
Evaluations conducted by future educators confirm that the tool successfully fosters a deeper understanding of geometric principles while simultaneously developing essential communication and decision-making skills. Participants consistently highlight the effectiveness of the collaborative board-based activities in improving students' spatial visualization and mathematical language. These findings suggest that the approach is a robust, theoretically sound resource capable of seamless integration into modern classroom environments, provided that minor logistical considerations regarding material durability and physical design are addressed.
While the project demonstrates significant potential for improving primary education outcomes, the current scope remains focused on preliminary descriptive-exploratory testing. Future research is necessary to determine the long-term impact of these interventions and to assess their efficacy across diverse learning styles. As it stands, the initiative provides a validated, interactive model for teaching geometry that prioritizes active student participation and peer-to-peer cooperation, establishing a strong foundation for further empirical validation within the broader educational landscape.
European Conference on Games Based Learning (ECGBL) · 2025