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European Conference on Games Based Learning (ECGBL)
The authors argue that exergame-based learning combines physical movement, play, and academic content. They argue it should be treated as a strategic, holistic approach to 21st-century education.
This paper examines exergame-based learning, an approach that combines physical movement, play, and academic content to support children's development. Its central argument is that such learning should be treated as a strategic, holistic approach to 21st-century education rather than as a form of superficially gamified classroom activity. To ground this claim, the authors conducted constructive design research with 15 schoolchildren across three co-design workshops, paired with an eight-week collaboration with game developers at LYMB.iO on the Multiball exergame platform.
The co-design findings identified energy, collaborative narrative, and creative freedom as essential ingredients of engaging exergame play. These elements were linked to cognitive, socio-emotional, and physical development, and they informed the Design Wheel of Exergame-Based Learning (DWEL), a framework intended to help designers balance educational aims with playfulness and movement. DWEL was tested in an early-stage math game prototype, which offered initial evidence of its applicability to curriculum-aligned design.
The evidence base is explicitly qualitative and small in scale, drawing on observations from a limited group of participants within a specific platform context. The authors therefore caution that DWEL's effectiveness has not yet been empirically validated, and that its physical, cognitive, and emotional effects remain to be measured. They also note that exergames can sustain student engagement in workshop settings, but that realized benefits depend on structured facilitation, students' digital competencies, and the resolution of practical implementation obstacles.
The authors conclude that longitudinal and real-world studies are needed to establish whether exergame-based learning can sustain holistic development and academic achievement. Such research would need to examine varied school and cultural contexts before the approach can be considered broadly applicable.
European Conference on Games Based Learning (ECGBL) · 2023