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Roblox
The guide, "Gaming & Mental Health: A Guide for Youth and Teen Players, Builders, & Creators," carries Roblox branding and was written by Dr. Dan Reidenberg, Psy.D., founder of Safe Online Standards. It is aimed at young people who play, build and create games. It describes four phases players often move through: Discovery, Settling In, Build & Create, and Lead & Grow.
The guide cites 2024 Entertainment Software Association figures that 74% of players game with others and 83% of gaming parents play with their children. It also reports a 2024 Pew Research Center survey of 1,453 U.S. teens aged 13-17, in which 56% of teen gamers said gaming provided problem-solving skills and 32% said it provided mental health benefits.
Citing other research, the guide says a 2024 NYU/UNICEF study found well-designed games positively affect children's autonomy, competence, creativity and identity. It also cites Texas Tech University research finding that cooperative gameplay reduces aggression and increases prosocial behavior.
On concerns, the guide states that warning signs become meaningful when they represent a change from a person's usual behavior. It lists sleep disruption, mood changes, loss of control, avoidance, social withdrawal and preoccupation as signs to notice, and recommends breaks every 60-90 minutes as one strategy.
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