1 free read left. Create a free account for unlimited reading + AI research.
Create free accountArticle
GamesIndustry.biz
Total consumer value fell to £7.63 billion.
The UK games market experienced a contraction in 2024, with total consumer value falling by 1.8% to £7.63 billion. This decline was primarily driven by a 5.1% reduction in hardware spending, which totaled £2.105 billion. Within the hardware segment, console spending dropped by 24% as major platforms reached the later stages of their life cycles, though this was partially offset by growth in PC hardware, console accessories, and virtual reality devices.
Software sales remained relatively stable, recording a modest 0.58% increase to £5.14 billion. This performance was underpinned by an 8.1% surge in mobile game spending, which reached £1.725 billion, and continued growth in downloadable content. Conversely, the physical retail sector faced a significant downturn, with boxed game sales plummeting by 34% to £322 million. Digital PC sales also saw a slight decline of 1.8%, while digital console sales grew by 3.5%.
Industry analysts attribute the overall market performance to a lack of high-value blockbuster releases throughout the year, noting that while volume remained steady, spending on full-game content was impacted. Furthermore, the "game culture" sector—encompassing merchandise, events, and media—declined by 13% to £385 million. In response to these findings, industry advocates are calling for strategic government reforms, including enhanced expenditure credits for independent studios and improved access to finance, to bolster the UK's competitive position in the global digital economy.
The Game Business · 2026