The bi‑weekly snapshot covers major milestones for PC, console, and mobile titles released between May 20 and June 2, 2026. Star Citizen remains the largest crowdfunded project, surpassing $1 billion from 6.56 million backers with development still ongoing since 2010. CD Projekt reports that The Witcher 3: Wild Hunt has exceeded 65 million sales, up from 60 million a year earlier, and the franchise’s Q1 2026 revenue grew 36 % YoY to 44.7 million Polish zloty ($12.3 M). A new DLC is slated for 2027.
Forza Horizon 6 launched to an immediate impact, with Alinea Analytics estimating 5 million copies sold across platforms in the first days and revenue over $325 M, driven by 1.7 million early‑access premium purchases. Unknown Worlds’ Subnautica 2 achieved 4.1 million sales in five days, the fastest PC launch of 2026, with total revenue exceeding $100 M and a reach of 6.5 million including Game Pass users.
Long‑running titles continue to climb: Lo‑Fi Games’ Kenshi passed 3 million sales after eight years, and IO Interactive’s 007 First Light sold 1.5 million copies in three days with a peak Steam concurrent user count of 68,500 and 91 % positive reviews. Other early‑access releases—Heroes of Might and Magic: Olden Era, Far Far West, REANIMAL, and Paralives—each reached or surpassed 1 million sales within weeks of launch.
The event segment notes BitSummit 2026 in Japan, attracting a record 68,208 attendees, up 17 % from the previous year’s 58,000. The report draws on publisher quarterly releases, Alinea Analytics estimates, and Embracer Group annual data to quantify sales trajectories across the global gaming market during this period.