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Create free accounthello and welcome to Pocket Gamer top busies youtube channel this is our first time user experience playlist I'm John Jordan so as you can see flashing away they're very insistent that we play is a time not so I have to admit that I'm the reason I'm interested in this game is it's the first game if you look down in the corner there from DNA so DNA very famous in Japan one of the big big mobile game platforms in Japan so in the feature phone days when smart phones iPhones and Android got ribbing in Japan took a bit of a knock really but is color now coming back obviously has a big deal with Nintendo which we are waiting to see Nintendo mix the mobile games and DNA does the backend services that kind of stuff that'd be interesting to see what those guys do but in the West it's been pretty quiet for the last kind of 18 months really not a lot going on in the world of DNA her blood
brothers too I guess is it was its last kind of interesting big big ish game so that's why I'm playing time noughts and print is a famous character who I know nothing at all about so um we'll get to him mr. fluffy just put some music on and let's go and play again ok let's see I'll get on did little dig deep so while waiting for timeouts kick in so it's a tariff fence game obviously very cartoon art style wise and tap the portal not tap the wrong thing straight away I'm a terrible person Japan never demo in games always post one thing but maybe maybe there's some truth in that maybe I'm Joe public putting the wrong thing and maybe I should be games tester
okay so i think i press the right thing here so to get us that number one monsters timeline USA cut that play button okay so opposite the reason we call this the first time user experience is it's the that's the technical kind of develop a term for whatever else coming out enter the tutorial so the first image experience is more than notorious the waiting for let's say you on board players get them into the game get them signed up for doing things get me just create our first impressions dagnabbit I knew it okay so Robert the patient in room or settle as big employment model so he was going to foil packet is it it's a time north that's the name of the game we're going to send them into battle droids tough on them okay so humid as a yes I'm a nothing building up there to my
timeouts are gonna Tek the funny teddy bears and just go with it going on so it's a different Union different and cross into Bolivia okay okay so it's basically a go but the end kind of like yeah using apps on my energy to hold on and yes I'm a short-term loss to get locked in game so there go my do you guys a happy XP gone up like books and coins there's quite leveled up their characters and then it's happy music all good so there we go I think number number for something interest is going to happen after the developed lady's face my play levels increase over so we can see very simple
interface very kind of strong graphics seeing the enemy is we're seeing the loop that's very clear it's good to see some things I haven't got I'm not those levels and this is happy with an energy system doesn't it took is one of my heart's to play so it started to see discuss immutable good to start to see the layer of the game is what the the gameplay is what the metagame is then we don't understand this to do that yeah dude that's held it and it's used up standing out I can I things are things not looking good no not literally oh dear Oh got a blast I
was not good off yet maybe this is what this pot is level is this going to do my blast blast there you go yo as what is okay that's right where oh ok wasn't as impressive I thought it was gonna be that's gonna get a peek mean the last night I'm gonna win nothing so I guess that's good in a tutorial what you want is you want you want moments and Carol what's us which you overcome by pressing buttons okay so you can see now that's going much faster it's building up the stars only three you had three units of energy it removes all the way used up then it all they build up because now I've got five because I've been much less the upgrade of that during the game ok so it starting to understand it and in two levels us I guess it's a good tutorial I feel like I'm making progress look more happy music ok Linda Lou who's based on
now these dinner ok they level up them I think they've had their level up keep the doodoo brace Trident music isn't ok so I so I unlocked token these are the enemies against my possible loot ok so I've got you can see the top of the screen now yes I've got 13 she'd only have tens you have a limit of 10 energy hearts about 30 moment because I'm tutorial vessels and that's the case of it smell texture get sharks or not to post up a pic stuff my friends and many friends level do one more them do they do so everybody got to frothy
glazes yet the know who's going to turn up you think that you've been utilizing specially this the star of the King or okay zilla okay so let's put one of those out let's use that one let's remember canna hope she can deal with that and I'm gonna go so okay so nobody see the energy maximum energy has gone up from three to four so we're going to have on these guys oh that what Zilla garden spot I mean doesn't like the blasting make sure to put a hold on what is a blast let's see my health and health on the air tank on world button blast clf this locale
didn't quite take the think now I should win the day I'll just it's gonna then open smash there's one thing we haven't really had with these categories knowing if they're different from attributes what did they have you using different kind of energy to create oh that's not really not reading ever particularly tactical in terms of for a beautiful tool which is something you've been looking for maybe you're going to close down for a longer time also fit okay inhale however you could
do better on the level I've held how am i right better training less units or losing less units conjecture for the future I guess more happy music XP up coins up whenever there's a live on time okay Rosen so do one more just to see what this young lady is all about okay first round loss yeah that's right there let's dig on them see if we get on with it so she's going to be a Lutz's miss someone else I'm not California bad babes used to be good with the end not answer that question see it was 22 wats
now so you'll start to see how the energies and moving up so plus as we will build this is getting a bit sources at named sandy her out to see the sensual from the battlefield and she comes they're called so she's got spunk people rules glasses filling up for my brother's just feel like I'm timers it's only thing I'm damage Oh take him straight out ok last turning to take out oh ok so now but now
I energy is building pretty fast so I think its limits and pops out may not last come on think I know let's get late then we do okay cookie touch the bathroom next will be a tank rush just working out the units can often see how this is going to stand for the work in PvP mode actually think
about it was a game a bit like this DNA put out used club tanks on smash should smash tips mash tank substantially it was very much this kind of side-scrolling kind of pvp thing from a funky art style and two with us and that's inspired this game hard to tell that really didn't do very much quite like still heading tape I'll actually goes on in the metagame coming for ipad a little bit after after a few words okay i unlocked at i'm not a single thing up till New Year's and okay so she's gonna be fun dinner to unlock I guess it's like a shard thing so Herbert my bar is complete which is a level one star that he's a nice question now I guess yeah as the evil version she's more special so
these guys looking like I could upgrade them by consuming mock treasures so the upgraded and I don't know okay so these are the things are picking up to the material services you know well known in definitely RPG nests and see you cease okay yeah so we sync up great tree so he has us he's one of those swords she has boxing glove on a ray gun he has a shield Caesar there goes in the finish stats she has some sort of boxing love taxi okay so that was good to be paid through to that level so that's kind of interesting something see it's um yeah scissor to say quite enjoyed experts very clean you know what you're doing the metagame is not two complexes has a lot RPG elements but not ridiculous kind of RPG level type every status
everything and equipment work my stuff though seems to be like a nice balance I guess the question is this making it more accessible for players it's good weather that then reduces the depth of the metagame for the for the weeks months eat no year potentially i was playing there's a hard balance to get right now you won't want people to always have something new to do and that requires depth and that requires complexity so we'll leave it there for the time being four-time notes obviously we'll play it some more and come back to it if we think there's more that we can talk about in the coming weeks so thanks for watching on that note don't forget to subscribe so we play a lot of free to play mobile games you know we introduce them with off with a first time user experience know me if we like they're more thing at some extent significant we play some more do some more videos so if you subscribe to it miss anything hopefully you'll find some new food to play mobile games that you will enjoy yourself so yes hope to see you again
soon goodbye
This analysis examines the first-time user experience (FTUE) of Timenauts, a mobile tower defense game developed by DeNA. The game features a cartoon-style aesthetic and utilizes a comedy-licensed theme centered on the character Gabriel "Fluffy" Iglesias. The primary objective of the analysis is to evaluate how effectively the game onboards new players through its tutorial phase, balancing accessibility with the long-term depth required for sustained engagement.
The gameplay mechanics follow a standard side-scrolling tower defense model where players manage energy resources to deploy units against waves of enemies. Key findings from the initial sessions highlight a clean, intuitive interface and a clear progression loop. Players earn experience points, coins, and character shards, which are then used in a metagame layer to upgrade units. The tutorial successfully introduces these systems by providing immediate feedback and manageable challenges, allowing players to grasp the core loop of combat and character development without overwhelming them with complex statistics or equipment management.
The analysis notes that while the game’s simplicity makes it highly accessible, there is a potential trade-off regarding long-term strategic depth. The integration of RPG-lite elements, such as unit upgrades and shard-based character unlocks, provides a foundation for progression, but the ultimate success of the title depends on whether this complexity can scale to maintain player interest over months or years. The game’s structure draws comparisons to previous DeNA titles, suggesting a focus on refined, approachable mechanics within the competitive mobile market. Overall, the onboarding process is characterized as effective, providing a clear, satisfying introduction to the game's core mechanics and metagame progression.
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