Updated Jun 10, 2026 by Nacon
Financial
Published by Nacon
Nacon reported consolidated sales of €160.8 million for the 2025‑2026 fiscal year, a decline of 4.3 % from €167.9 million in the prior year. Quarterly performance showed a modest 2.9 % drop in Q1, a 4.5 % rise in Q2, a sharp 12.8 % fall in Q3, and a 3.8 % decline in Q4 to €36.6 million. The games segment contributed €107.5 million, up 10.7 % year‑over‑year; new catalogue sales surged 43.7 % to €55.3 million, driven by releases such as *Styx: Blades of Greed* and *Dragonkin: The Banished*. Back‑catalogue sales fell 10.9 % to €52.2 million, while accessories revenue dropped 26.9 % to €47.7 million, largely due to increased U.S. tariffs. The company is undergoing judicial reorganisation (“Redressement judiciaire”) following a March 2026 hearing. Two French subsidiaries—SPIDERS and NACON TECH—were liquidated, while CYANIDE and KYLOTONN studios remain in restructuring. A draft recovery plan aims to restructure debt, with significant provisions expected for goodwill and certain game assets, potentially impacting 2025‑26 results. For 2026‑27, Nacon anticipates a robust games pipeline across sports, racing, adventure, and simulation genres, with back‑catalogue sales projected to rebound. Accessories are expected to return to growth in the U.S., supported by new RIG headsets and racing wheel offerings. The company will present its 2026‑27 strategy following the release of Q1 2026/27 revenue on 20 July 2026. The organization, headquartered in Lesquin and listed on Euronext Paris, employs over 1,000 staff across 23 subsidiaries worldwide.
> **[Chart page]** This page contains visual data — view in PDF for the best experience. nacon Press release Lesquin, May 18, 2026, 6:00 PM ACTIVITY FOR THE 4ᵗʰ QUARTER 2025-2026 AT 36.6 M€ 2025-2026 SALES AT €160.8M UPDATE ON THE PROCEDURE OF JUDICIAL REORGANISATION IN PROGRESS OUTLOOK 2026-2027 : RESTRUCTURING OF ACTIVITIES • COST REDUCTION AND RATIONALISATION OF INVESTMENTS Lesquin, May 18, 2026, Nacon (ISIN FR0013482791) (the « Company »), today released its consolidated sales for the 2025-2026 financial year (period from April 1ˢᵗ 2025 to March 31, 2026). Sales (unaudited) 2025-26 2024-25 Change Million € 1st Quarter (April - June) 31.3 32.3 -2.9% 2nd Quarter (July - September) 46.8 44.8 +4.5% 3rd Quarter (October - December) 46.1 52.9 -12.8% 4th Quarter (January - March) (1) 36.6 38.0 -3.8% Games 25.2 26.0 -3.0% including: Catalogue 13.2 9.9 +33.2% Back catalogue 12.0 16.1 -25,3% Accessories 10.0 11.0 -9.2% Others(2) 1.4 1.1 +28.9% 12-month total (April - March) (1) 160.8 167.9 -4.3% Games 107.5 97.1 +10.7% including: Catalog 55.3 38.5 +43.7% Back catalogue 52.2 58.6 -10.9% Accessories 47.7 65.2 -26.9% Others(2) 5.7 5.6 +0.3% (1) Unaudited figures (2) Mobile and Audio Sales
Q4 2025-2026 sales slightly down at €36.6M Games segment sales for the quarter amounted to €25.2M, nearly unchanged compared with the same quarter of the previous financial year. Catalogue activity (new games) recorded strong sales growth at €13.2M, an increase of 33.2%. This growth was driven by a strong release schedule during the quarter, including Styx: Blades of Greed™ and Dragonkin: The Banished™. For the full financial year, Catalogue sales stood at 55.3 M€, an increase of 43.7%. The Back Catalogue (games released in previous fiscal years) is down 25.3% for the quarter, due to a high comparison basis in Q4 2024-2025. Sales in the Accessories division fell by a smaller proportion than in the previous quarter, buoyed by more favourable market conditions in the US. Over the full financial year, sales fell more significantly, mainly due to the impact of increased US tariffs. In light of these elements, the Company closes its financial year 2025-2026 with a turnover of 160.8 M€, lower than its initial forecasts. Update on the judicial reorganisation proceedings (“Redressement judiciaire”) - ongoing restructuring for fiscal year 2026-2027 Following the opening of judicial reorganisation proceedings (“Redressement judiciaire”) for its benefit with the Commercial Court of Lille Métropole following a hearing held on 2 March 2026, the Company has undertaken an in-depth strategic review of all its activities. This process aims to rationalise investments in the projects that are least risky and to build a solid and sustainable operating model.
h the Commercial Court of Lille Métropole following a hearing held on 2 March 2026, the Company has undertaken an in-depth strategic review of all its activities. This process aims to rationalise investments in the projects that are least risky and to build a solid and sustainable operating model. In this context, the company has undertaken a significant effort to streamline its cost structure, accompanied by a resizing of its workforce. This initiative aims to create a more agile organisation, capable of achieving sustainable improvements in structural efficiency. The Commercial Court of Lille Métropole ordered, on April 29, 2026, the judicial liquidation (“liquidation judiciaire”) of two of the Company’s French subsidiaries: SPIDERS, a video game development studio with no launch projects in the near future, and NACON TECH, a motion capture creation entity. Meanwhile, two other subsidiaries of the Company, CYANIDE and KYLOTONN studios, both currently under judicial reorganisation proceedings (“Redressement judiciaire”) will undergo restructuring. Finally, the Company is working on a draft recovery plan, involving a restructuring of its debt, which is intended to be submitted to the Commercial Court of Lille Métropole in the coming months. The Company will keep the market informed as the situation evolves and as the procedure progresses Outlook on results for the 2025-2026 fiscal year
very plan, involving a restructuring of its debt, which is intended to be submitted to the Commercial Court of Lille Métropole in the coming months. The Company will keep the market informed as the situation evolves and as the procedure progresses Outlook on results for the 2025-2026 fiscal year A thorough review of its asset values will lead the Company to record significant provisions, relating in particular to impairments losses on goodwill and certain games which will either be abandoned or written down based on their sales prospects. These non-recurring adjustments will heavily impact the annual results for fiscal year 2025/2026. The Company states that these impairments are part of a prudent and rigorous approach to the evaluation of its assets. They do not affect the Group's operational dynamics or the continuation of its transformation strategy.
Outlooks of activity for the fiscal year 2026-2027 Regarding the Games segment, fiscal year 2026-2027 will benefit from the release of several major games covering most genre specialties, including: - Sport: Tour de France 26 and Pro Cycling ManagerTM26 - Racing : Endurance Motorsportᵀᴹ, MXGP TM 26, - Adventure : Cthulhuᵀᴹ, The Moundᵀᴹ, Edge of Memoriesᵀᴹ - Simulation : Hunting Simulator 3 Given the high volume of releases in the 2025-2026 fiscal year, sales from Back Catalogue are expected to grow in the 2026-2027 fiscal year. In a more favorably oriented American market, the Accessories business is expected to return to growth, driven by the new RIG headsets and the range of racing wheels for consoles. The strategy development for the 2026-2027 fiscal year will be presented upon the release of the 2025-2026 annual results. Upcoming events: Release of 2025-2026 fiscal year results and Q1 2026/2027 revenue, the 20 July 2026 (after market close) ABOUT NACON REVENUE IFRS 2025/2026 : 160.8 M€ NACON is a BIGBEN group company established in 2019 to optimize its expertise with strong synergy in the video game market. By bringing together its 16 development studios, AA video game publishing, and the design and distribution of premium gaming peripherals, NACON has 30 years of expertise in serving gamers. This new unified business gives NACON a stronger position in its market and enables it to innovate by creating new, unique, competitive advantages. HEADCOUNT Company listed on Euronext Paris, Compartment B – Indices: CAC Mid&Small More than 1000 employees ISIN: FR 0013482791; Reuters: NACON. PA; Bloomberg: NACON:FP
usiness gives NACON a stronger position in its market and enables it to innovate by creating new, unique, competitive advantages. HEADCOUNT Company listed on Euronext Paris, Compartment B – Indices: CAC Mid&Small More than 1000 employees ISIN: FR 0013482791; Reuters: NACON. PA; Bloomberg: NACON:FP INTERNATIONAL 23 subsidiaries and a distribution network CONTACT : in 100 countries Cap Value – Gilles Broquelet [email protected] - +33 1 80 81 50 00 https://corporate.nacongaming.com/
Ubisoft reported a double-digit increase in net bookings for the third quarter of fiscal year 2025-26, reaching €338 million. This 12% year-on-year growth exceeded internal expectations, primarily driven by strong performance in partnerships and the Assassin’s Creed franchise. For the first nine months of the fiscal year, net bookings totaled €1.11 billion, an 18% increase compared to the previous year. This growth was largely supported by back-catalog sales, which rose 36.2% and accounted for over 93% of total net bookings during the nine-month period. Key performance drivers included the successful launch of Anno 117: Pax Romana, which outpaced its predecessor, and significant engagement growth for Avatar: Frontiers of Pandora following a major third-person perspective update. While the first-person shooter market remained crowded, Tom Clancy’s Rainbow Six Siege performed in line with expectations, showing a recovery in daily active users by early January. Overall player activity remained robust, with approximately 130 million unique active users across PC and consoles during the 2025 calendar year. The company is currently undergoing a major structural transformation into five distinct "Creative Houses" to sharpen focus and accelerate decision-making. This reorganization includes the recent completion of a €1.16 billion investment from Tencent into Vantage Studios, which manages the Assassin’s Creed, Far Cry, and Rainbow Six brands. Additionally, Ubisoft is streamlining its headquarters in France, initiating consultations to reduce headcount by 200 positions. Looking ahead, Ubisoft confirmed its full-year targets, including net bookings of approximately €1.5 billion and a non-IFRS EBIT of around -€1 billion. The fourth-quarter pipeline features the global mobile launches of Rainbow Six Mobile and The Division Resurgence. The group maintains a solid liquidity position, with cash equivalents expected between €1.25 billion and €1.35 billion by March 2026, providing the flexibility to address upcoming debt maturities.
NACON reported consolidated sales of €124.2 million for the first nine months of fiscal year 2025‑26, a decline of 4.4 % compared with €129.9 million in the same period last year. Total game revenue rose 1.9 % to €25.9 million, driven by a 39.9 % increase in catalogue sales (€13.7 million) from new titles such as *Hell is Us*, *Cricket 26* and *Rennsport*. Back‑catalogue sales fell 21.8 % to €12.2 million, largely due to a high base and market contraction. Accessories revenue dropped 29.1 % to €17.9 million, with the United States market still impacted by customs duties; the decline eased from 66 % in Q2 to 38 % in Q3. Other mobile and audio sales grew modestly by 4.6 %. Quarterly performance varied: Q1 saw a 2.9 % drop, Q2 grew 4.5 %, while Q3 declined 12.8 %. The company attributes the Q3 downturn to weaker accessories sales, despite strong catalogue momentum. NACON’s outlook for 2025‑26 remains conservative; it now expects activity comparable to the previous year, citing continued catalogue releases (e.g., *Styx: Blades of Greed*, *GreedFall The Dying World*) and anticipated accessory sales in Europe, including the Switch 2 and a new RIG R5 PRO HS headset. The company’s 16 studios, AA publishing arm, and peripheral design capabilities underpin its market position across 100 countries through 25 subsidiaries.
NACON reported a robust financial year for 2023/24, with consolidated IFRS sales rising to €167.7 million from €156.0 million, a 7.5 % increase. Gross profit climbed to €104.2 million, up 13.1 %, pushing the gross margin to 62.1 % of sales. EBITDA surged by 45 % to €70.9 million, translating into a margin of 42.3 %. Operating income grew 20.5 % to €20.9 million, representing 12.5 % of sales, while net income rose 37.3 % to €17.5 million, or 10.5 % of sales. The company’s equity strengthened to €263.6 million, and net debt fell to €85.2 million, reflecting disciplined borrowing and repayment. Key drivers included a heavy new‑game release schedule of 19 titles, notably the successful Robocop: Rogue City™ which lifted catalogue sales by 21.2 % to €59.3 million. Back‑catalogue sales increased 7.4 % to €44.7 million, and accessories revenue rebounded to €62.7 million, buoyed by new hardware launches such as the RIG 600 PRO headset and REVOLUTION 5 PRO controller. Inventory levels were trimmed by €8.2 million, and operating cash flow rose 54.4 % to €73.1 million. Looking ahead, NACON plans a busy 2024/25 release calendar of around 15 games and aims to consolidate its racing‑market presence through a dedicated Racing department, the Revosim by Nacon brand, and new premium peripherals. The strategy positions NACON as a unique provider of integrated racing games and accessories worldwide, with expectations of continued sales and operating‑income growth.
Nacon reported Q3 2020/21 sales of €48.7 million, a 20.3 % increase over the same period in 2019/20, driven primarily by a surge in gaming accessories and back‑catalogue sales. Accessories grew 58.7 % to €32.5 million, largely due to the RIG® headset line and licensed controller sales, while back‑catalogue revenue jumped 216 % to €6.9 million, reflecting high‑margin older titles. Game sales fell 19.7 % to €13.8 million, with only two new releases (Monster Truck® and Handball 21) and a digital sales share of 74.4 %. Other revenue, mainly mobile and audio, declined 16.3 % to €2.3 million. Cumulative sales for the first nine months rose 29.9 % to €135.3 million, with accessories contributing a 90.5 % increase and back‑catalogue sales up 24.9 million versus €7.5 million in the prior year. The company projects Q4 growth, citing upcoming releases such as Werewolf® : The Apocalypse – Earthblood and new console versions of Monster Truck®, Tennis World Tour 2, and Hunting Simulator 2. Digital sales, back‑catalogue momentum, and a robust order book for RIG® headphones are expected to sustain the upward trajectory. Nacon confirms its annual target of €160–170 million in sales with an 18 % operating margin, and it has announced the acquisition of Australian studio Big Ant to strengthen its sports‑game portfolio. No dividend will be paid in 2020/21, as funds are earmarked for studio acquisitions and development. The company maintains a 2023 plan targeting €180–200 million in sales with an operating margin above 20 % for 2022/23.