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Canada Media Fund (CMF)
The study, prepared by Groupe SAGE and La Fabrique de sens for Xn Québec with Alliance numérique and Coop La Guilde, profiles Quebec's digital creativity industry, defined as commercial activity producing content and experiences through computer tools and digital technologies. The authors solicited 270 member companies of the three associations, interviewed 67 founders or senior executives, and used a non-probability sample with a 25% response rate, treating the 270 companies as a proxy for the sector.
The authors report that 60% of firms were created since 2010 and that 35% of companies operate in only one sector, mainly video games and corporate communications. Half of the firms employ fewer than 10 people. Funding relied on subsidies (47%), tax credits (44%) and self-financing (38%), while venture capital was 11% and angel investors proper was around 10%.
Financially, more than a third of firms reported annual revenue between $1M and $5M in 2018, up from 21% in 2015. The share of firms with a net profit margin of 10% or more rose from 20% in 2015 to 42% in 2018. Respondents cited workforce recruitment, retention and training as the main issue, along with difficulty obtaining funding from agencies and investors who understand the sector poorly.
Each row is a game or company this document names, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
La Guilde du jeu vidéo du Québec · 2024