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Create free accountWhitepaperUniversidade Federal de Minas Gerais
Real-time strategy games present a significant challenge for artificial intelligence due to the need for agents to navigate varying map dimensions and dynamic unit counts. To address these limitations, a scale-invariant deep reinforcement learning framework has been developed by integrating Spatial Pyramid Pooling (SPP) into Grid-Wise Control and proximal policy optimization architectures. By standardizing input representations, this approach enables agents to process diverse spatial environments without requiring structural modifications to the underlying neural network. This innovation effectively reduces parameter counts while maintaining high performance, allowing for greater adaptability across different game scenarios.
Experimental evaluations conducted across environments such as µRTS and Frozen Lake demonstrate that this architecture achieves superior mean performance compared to traditional baseline agents. Notably, these models require only one-third of the training budget typically associated with standard approaches. The research identifies that a sequential, high-frequency environment-swapping training regimen is essential for fostering robust generalization. Furthermore, empirical testing indicates that smaller SPP configurations, specifically 2x2 and 4x4 bin structures, provide the most effective balance for feature extraction and cross-scale policy development.
While the framework excels at generalizing policies from intermediate-sized maps to larger environments, it encounters limitations when applied to highly constrained spaces. Training on very small maps, such as 8x8 grids, results in significant learning instability and poor transferability, suggesting that agents require exposure to sufficiently complex spatial environments to develop reliable, scale-invariant strategies. Ultimately, the integration of SPP layers offers a viable path toward creating more efficient, generalist AI agents capable of navigating the complexities of real-time strategy gaming without the need for environment-specific retraining.
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