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Game studies must pivot away from clinical, rehabilitative, and deficit-based frameworks to address the social and political dimensions of disability within digital media. The prevailing tendency to treat neurological diversity as a condition to be cured or a hurdle to be overcome reinforces ableist narratives and perpetuates the cultural obsession with normalcy. By prioritizing these narrow perspectives, current industry practices often pathologize disabled experiences, relying on fear-based models or superficial simulations that ultimately alienate the communities they claim to represent.
A critical divide exists between disability simulations, which frequently lean on negative tropes and pity, and autobiographical games that offer authentic, lived-experience perspectives. Titles such as To the Moon demonstrate that centering disabled characters within complex social contexts fosters genuine empathy and challenges neurotypical assumptions. These narrative-driven approaches provide a necessary counter-narrative to the exclusionary standards of hardcore gaming culture, which often prioritize mechanical mastery over inclusive design. Moving beyond these tropes is essential for dismantling the systemic pressure for individuals to pass as normal within virtual spaces.
True inclusion requires a fundamental shift in both game design and the cultural scripts that govern player access. Developers and scholars are encouraged to move beyond superficial representation toward systemic changes that reflect the multifaceted reality of disability. By rejecting the use of disability as a mere plot device or a challenge to be conquered, the industry can foster environments that honor neurodiversity. This evolution in design and narrative analysis is vital for creating a more equitable gaming landscape that accurately reflects the diverse experiences of all players.
DiGRA · 2026