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DiGRA
Students often hold misconceptions about pitching, which leaves a gap between how games are ideated and how they are sold or championed.
Altizer and Zagal's "Designing Inside the Box: Pitching Practices in Industry and Education" examines how game professionals pitch ideas and how those practices can be taught. Through interviews with eight industry practitioners, the paper challenges widely held myths, such as the belief that an unsolicited "off the street" pitch can lead to a deal. Interviewees largely dismissed these notions, emphasizing that ideas are inexpensive, that pitchers are expected to build prototypes themselves, and that much pitching happens internally and informally within companies. The authors observe that students often hold these misconceptions, creating a gap between how games are ideated and how they are actually sold or championed.
The findings distinguish internal pitches, which tend to be casual, from external pitches to publishers, which are more formal and abstract, with crowdfunding emerging as a significant third audience. Practitioners stressed that the quality of the underlying idea outweighs presentation polish, and identified practice, high-level framing, and a confident pitching persona as key best practices. The paper offers a classification framework that sorts pitches along formal versus informal, internal versus external, and problem-solving versus creative dimensions.
To bridge the gap between ideation and pitching in education, the authors introduce the Design Box, a collaborative tool built on four constraint walls: technology, aesthetics, audience, and question/theory/play. Teams populate these walls, pitch abbreviated ideas within them, and iteratively deconstruct and revise the constraints until a few strong concepts remain. Drawing on MDA and grounded-theory methods, the authors report that students find constraint refinement challenging yet valuable, and they position the tool as a flexible, feedback-driven aid rather than a prescriptive standard for games education.
Game Developers Conference · 2024