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Distilling the key insights…
Game-based assessments serve as a viable, innovative alternative to traditional self-report personality measures within organizational and educational environments. By synthesizing data from 18 peer-reviewed studies, this analysis establishes a moderate, statistically significant convergent validity, represented by an average effect size of r = 0.516. These findings confirm that gamified tools effectively capture personality constructs, offering a more engaging user experience while maintaining a reliable connection to established psychometric standards.
The research, conducted through rigorous PRISMA guidelines and random-effects modeling, demonstrates that the validity of these assessments remains robust across diverse methodological approaches. Notably, variables such as specific game design, sample size, and statistical techniques do not significantly alter the strength of the correlation. While the analysis reveals substantial heterogeneity across the existing literature, the results are not significantly impacted by publication bias, suggesting that the observed relationship between game-based and traditional assessments is consistent and reliable.
To advance the field, future efforts should prioritize the development of standardized design frameworks and modular assessment structures. Focusing on single-attribute measurements may further enhance precision by minimizing cognitive load and construct interference. While current evidence supports the utility of game-based assessments for personality evaluation, further research is required to establish long-term predictive validity. Adopting a hybrid methodology that balances theoretical grounding with empirical data will be essential for ensuring both scientific rigor and practical applicability in high-stakes pre-employment and educational settings.
European Conference on Games Based Learning (ECGBL) · 2026