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Create free accounthello welcome to Pocket Gamer lopez and the game we're playing today is the walking dead no man's land so we're not very far into the game are in episode 3 you can see here about halfway through episode 3 but we come to the first point of the game where it's a tricky a tricky level so we're going to show you hopefully how to succeed in this tricky level so explain as we go through so we're going to select our team so this is the team we've currently got I'm gonna be probably can sniffing see here so there's different there's three different classes in the game in terms of kind of playable characters in your squad so there's a melee or too many guys here and one kind of bruiser guy who's very kind of strong but not very
powerful in terms of offensive powers i'm going to swap him out and having having fair with this level quite a few times i'm going to take a more radical approach so i've dropped in a different class so this isn't someone with a Gump so I'll explain as they go along why we've made these choices so just wait for the game to boot up just turn it down a tiny bit okay so in this level as in all the games we've got just got to secure the location so there's these three no got close these doors secure location so it's not particular conception II these are my guys on the side you can see there's one Walker here there are other walkers who I can't see at the moment it's a line-of-sight game and there are other walkers have been going to come through the door so to
begin with i'm going to show you got this is nathan's i'm going to move my all my guys over here and use you can see I moved him that kind of them displayed this visibility this guy here so i'm going to move all these guys over here it's my first move turn based game so I've had my move the walkers going to have their move so this is just a random he's just come in there and actually see me yet so who I'm going to choose this point so let's move Nora so she's going to take three turns to shut that door so she for those three turn she's going to be out of action she got the gun and doesn't really matter um in this case the melee guys within lives are going to be more powerful in this level so we just move this over to support her because people are going to be coming through the door they were going to have to attack there we go guys come through
the door he's actually an armored zombie so um we're gonna have to use a melee guys okay no so that was okay so I've got rid of him um so James still got I'm not going to move for Jane but I'm not gonna do anything I was going to end my turn let the walkers come to us so they've seen her there often running another armored guys come in here so let's take him out okay so this time we didn't take him out properly with Nathan so going to use Jane to take him out now so off you James are going to get hit because all these guys are coming but Nora shut the door ok so my turn so Nora is useful because she has a gun guns are useful because they can take out multiple targets agency she's just taking two straight out there this is why we've got this mix the bruiser guy is useful is like a tanky soaks up
damage but he's really not very youth week he's not very powerful to take out any any enemies so you can see there's a lot of guys coming through this door we know this is gonna be some whole bunch of guys down here this is the arrow gonna forget to this kind of blue shaded area in the end but we'll try and work our way around so we're going to head back head around I guess is the [ __ ] of doing it so let's Nora's dunt user all her turn so she's going to get stuck there a little bit but let's see if Jay can get rid of them yep getting so the little number over the head of the enemy shows their level so that was level 3 i'm just going to move unless in here so lessons going to use one of his action points but you can see he's still got one who's quadrant still let so you're not going to use the more one he's knowing like a support moto if someone comes towards him he's going to like have a slash that's like a a counter a countermove got a critical hit there but he got two hits back so you
see our guys in heels like budge one so he's got a luck and lisa unlocked a luck move so he did quite well there but we can kind of see there's a starting to be a lot of stuff going on him so we're going to use nathan just to take this guy out and go and we'll use Jane to take this guy out which he might not do but she did well done critical hit and then we'll just move nor up with one of her action points then we'll end the turtle she's got once you've got an overwatch so she had a shot that guy and he'd knocked off his health out so we started getting bit ever run already which is the problem of this level maybe we won't do it ONC so ok let's try and walk away through these guys so oh no so he moved there didn't we won do that that's a failure on my part well leave him an overwatch Jane can take this guy out cuz he dont half half anyway okay so let's hope let's see what Nora can do with her gun hope you should take those
two out which took one half of them out okay so in the turn probably this level it's kind of like a sporting level with just more and more people sportage just leave them so you can see not two more come through there so what we need to do is get over to that door shut down so let's um we've gained here nothing to take him out oh noes done oh it's a bit about issue there so we'll move jun 21 yeah nor 21 so we've got the zombie in the middle there's an overwatch going on there so that's played out but we're still getting a lot of zombies in it so what we're going to do you have to stop running we're going to rungy no shoot really so
miss Cheng part of that it wasn't a good move either we're getting rid surrounded now but the overwatch is helping us so the sea let's see if we can run let's run north through there and get it working on that door nothing to take him out obviously you know what's going to get it up where this guy otherwise so we'll get Jane to take him out okay so now we're just protecting Nora well stuff comes the waters it's going to be quite a lot of stuff coming but that's just the way it is we're going to take some damage so Nathan's now got someone on in that's not so good definitely getting overloaded James gonna have to help
can't you get remember yeah James gonna have to go help Nathan out otherwise he loses his turn so now but she's got rid of that guys he's got his turn so he can go back and get there but looks like Nora's in trouble out so next turn the North shut the doors that's good so we can go background Jane can get rid of it yup Nathan can get rid of that and Nora we can put her into an overwatch protecting us for the next final time okay we'll end up turn right so one we ought to go let Nathan can get rid of him on it whatever Wiggles on this so we'll get Jane do everyone over there no
we wanna there but this guy's now Cena so moving or one she can overwatch this guy approached gets the shop in to turn so really with Nora now we want to get her and shut this door we do that not yet so James no to get rid of him he's blocking the door not get round three terms okay making progress now give up these two door shut so if there's not many not so many places people go so still getting Walker's coming through here but we're kind of fearless happy now that we're not going to get to overrun so you can move Nathan around here and turn there depending on what comes through here should be okay
door shout let's last them so got a bit of dialogue is that it there we go victory Nevel secure so this is why you have to have the mix and so far in this game pretty much all the levels you played with one of each you've had a bruiser as MLA and a gun person this is a level way you've had to specialize really because the bruise is just not good enough and taking people out just get over unless you're taking people out all the time and you need the gum person who's normally is actually quite weak in terms of their defensive power but it's so offensive they can take it more than one player once and one ones on bit once which is why you need to throw them into the mix way you wouldn't otherwise do so that's how you so but no one should be lots of other levels that would get stuck on come back and see our video solution to those as we do it
Completing Mission 4 of Episode 3 in The Walking Dead: No Man's Land requires a strategic departure from standard squad compositions. While the game typically encourages a balanced team featuring a bruiser, a melee fighter, and a ranged character, this specific mission presents a difficulty spike that necessitates a more specialized, offensive-heavy approach. The primary objective is to secure specific locations by closing doors to stem the tide of incoming walkers, a task that becomes increasingly difficult as the level progresses and the player risks being overwhelmed by armored enemies.
The core strategy involves prioritizing high-damage output over defensive tanking. Because armored zombies are prevalent, melee units are essential for direct engagement, while ranged characters are critical for their ability to target multiple enemies simultaneously. The gameplay relies on turn-based mechanics, where managing action points and utilizing overwatch—a defensive stance that allows characters to attack enemies during the opposing turn—is vital for survival. Players must carefully position their squad to protect the character tasked with closing doors, as this action consumes multiple turns and leaves the unit vulnerable.
Success in this mission hinges on recognizing when to abandon the standard team structure in favor of a more aggressive loadout. By focusing on clearing paths and systematically shutting off spawn points, players can mitigate the risk of being surrounded. The mission serves as a practical demonstration of the importance of adapting squad tactics to specific environmental challenges, proving that specialized offensive capabilities are often more effective than defensive durability when facing high-density waves of enemies.
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