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Create free accountall right ladies and gentlemen we have an important announcement from Mark Whitten this is very important um I pray I pray I pray that what Mark has said here in this letter I've read a little bit of it is going to be consistent it's going to stay this way that's the big question is is Unity going to pull the rug out from us under under us again um I don't know but let's go ahead and read what Mark has to say here so this is Mark Whitten he's the lead of unity create which includes the unity engine and the editor teams uh he wants to start off by saying sorry which that's good good start so far we should have spoken with you more and we should have Incorporated more of your feedback before announcing our new runtime policy our goal with this policy is to ensure we continue to support you today and tomorrow and keep deeply investing in our game engine you're what makes Unity great and we know and we listen and this by the way this is what's just so frustrating to me about this whole situation which is everybody's mad at Unity and really really who we should be mad at is the leadership when I think about
the community guys think about when you Google a solution for Unity when you go to the forums when you go to the unity answers and all of the developers who created Unity um with us and built an amazing piece of software it has its its issues but think about all those people that Community um I like that Mark's acknowledging this here you are what makes Unity great and we need to listen it's guys it's not the unity Unity is not defined by just the poor leadership right it's actually defined by the community that is a truly one of the best parts of unity which is the community before we continue reading this guys I did want to let you know you should click below and check out the top three secrets to making six figures uh this is an awesome free course totally free no gimmicks it's going to teach you how to make six figures with just a demo I've done this multiple times regardless of having you know Unity or unreal or Godot experience you can make six figures with just a demo click below check it out all right let's go our
Unity personal plan will remain free and there will be no runtime fee for Games built on Unity personal that's great news that's a that's a big change so anybody using the free version is not going to owe a penny even even if they go over the 200 000 copies and two hundred thousand dollar Mark which the previous policy had okay the one that was released last week they're also going to be increasing the cap from a hundred thousand to two hundred thousand dollars and by the way currently if you make over a hundred thousand dollars you have to uh get Unity Pro and unity Unity Enterprise what Unity is saying right now is it's an olive branch they're saying hey you actually don't have to get Unity Pro or Unity Enterprise with a hundred thousand dollars we're going to increase that to two hundred thousand dollars so this is actually better for for developers than the policy last year even okay so this is good news and this is a big deal we're going to remove the requirement to use the made with unity splash screen by
the way this splash screen has been on the unity software the free version since I can remember this is a 10 year old policy they're removing this completely so all of you who are using personal Unity personal no more made with unity splash screen that's a big deal no game with less than one million dollars in trailing 12-month Revenue will be subject to any fee that's a big deal now for those of us and I'm saying us because I'm hopeful that I do one day next year hit over one million dollars when we release our next game for those of us in in unity Pro and unity Enterprise and again those are people who make over 200 000 in gross revenue there are changes as well based on the feedback the runtime fee policy will only apply beginning with the next LTS version of unity shipping in 2024. now the question is here guys what is a runtime fee policy so we're going to
read about what that actual fee is is it based on installs is it based on some creepy algorithm uh that's basically malware put into your software what is it looks like it's only this this fee that developers are going to owe again who have Unity Pro or Unity Enterprise making over 200 or over actually it's over a million dollars okay so if you make over a million dollars that runtime fee is going to apply and we're going to read about that in a second your games that are currently shipped and the projects you are currently working on will not be included good so my game Twisted Tower it's safe as long as I don't use the new LTS we'll see if they do something creepy here and like basically break the previous versions to force us and I would not be surprised because they've done stuff like this before where they force me to use the new version they say what we weren't going to charge you for the previous version um it's not our fault when in reality you broke it on purpose so that you
forced me to the next version okay I'm not saying they've done that exactly but they've done things to kind of push and prod developers in certain directions okay your games that are currently shipped and the projects you are currently working on are not included okay this is great unless you want to upgrade them to the new version of unity now what is this runtime fee policy we will make sure that you can stay what is this we can we will make sure that you can stay on the terms applicable for the version of unity editor you're using good as long as you keep using that version okay that's good enough for me for my game that's fine but let's let's keep going here what is this runtime fee for games that are subject to the runtime fee and again these are games that make over a million dollars in trailing 12 month Revenue okay those games are subject to a two and a half percent rev share so that's two and a half percent of their revenue right the money that that game makes they owe two and a half percent um to Unity or this is what I don't
quite understand or we can choose the calculated amount based on the number of new people engaging with your game each month I don't know what that means so let me know in the comments below if you know what that means guys both of these numbers are self-reported so this right here this is wonderful and we'll talk about all why none of this is wonderful in just a second but this right here is currently wonderful which is this is self-reported data let's compare this to Unreal unreal's policy is what five percent based on self-reported over a million dollars again five percent over a million dollars in gross revenue self-reported okay I really should say net revenue it's based I think it's the the actual net proceeds that the developer gets they owe five percent of that so unity's policy as it stands with this memo here is better now
why is this not okay there's one major issue here and these are two things that I I was I was telling myself for the last week they have to do these two things if if developers are actually going to trust them okay the two things are this number one some kind of change in leadership something related to the leadership it doesn't look like they're doing it number two a promise or a guarantee something like a public announcement saying these terms will not be changed for two years for three years blah blah blah I understand changing percentages of a REV share that's normal for companies like unreal but because Unity screwed the pooch they're gonna have to make some kind of promise and they didn't so I would be surprised if developers are going to just 100 forgive them and cheer and be excited currently as it stands this is great but there's no guarantee that this is not going to change anyways uh looks like Mark is going to
be on Jason Wyman's Channel which is amazing Jason's a good friend of mine for a live fireside chat that's that's awesome that's at 4 pm so look you know maybe Mark's going to give us some clarity about how long this is going to last right how long is this new policy going to last and in fact I might even message Jason right now and just say can you ask him I'm gonna do that let's go ahead and message Jason um uh I'm gonna pull up this Twitter here really quickly I mean right after I end this call or not this call this this uh video here I'm going to uh I'm going to message Jason and say can you ask this question this is a big deal the question I need to ask Mark is how long does this apply right and is there any leadership change so let's get some feedback from the community guys um all of these Studios this is after their post this is unity's post uh this from game studios disappointed by unity all of these Studios Indies and individuals are the reason this change has come about all of them who fought
back who put their arguments on the table are the ones who fought for this it is at least something now it is hands down hand now it is in the hands of the customers business partners and so on to eventually forgive your mistakes okay we'll see if the Forgiveness occurs look a major issue for me is that you're both asking for pro license fees still and then adding the install for your rev share let's pick a lane maybe I don't know um thank you thank you for listening to us that's from Soren uh I this and again this right here from Alex is exactly what my concern has always been Alex says I don't trust it no guarantee that this won't happen in the future after I've invested hundreds of hours into a project still switching to unreal hundreds bro rookie numbers how about thousands um exactly I mean this is the big issue guys is how long is this new policy going to stay in place Unity is just in the arena trying things glad to see the changes okay spoon says now this actually makes sense
um so it looks like overall guys people are are feeling pretty good feeling feeling pretty good about this um I think that sure um absolutely it is better but again how long is this gonna last two and a half percent rev share definitely is better okay um RJ says thanks for this so it looks like it looks like developers are feeling pretty good about this um The Last Don says you've done great damage to your brand it's really unbelievable how you thought you could get away with this I'm not sure the trust will ever be the same I think I think they're going to have to do some work here um so Cade Peterson says this should have come from the top instead I I don't know if I agree with that I don't think anyone's gonna want to listen to the CEO right now I'm not saying he's a bad guy um it was a terrible decision but all I'm saying is the developers don't want to hear from the CEO right now I don't I think they would be pissed
um foreign so anyway all right guys uh be sure to check out this webinar below it's totally free it's not a gimmick I'm not trying to sell you anything uh top three secrets to making six figures selling your indie games uh it's cool because I do this I've done this like four or five different times I've sold my game before I even finish it and I make six figures I teach you how to do it it's how to work with Publishers how to pitch to investors and Publishers how to do Kickstarter campaigns how to use multiple streams of income this is all free below click below I will see you at the free course again it's called the top three secrets to making six figures selling your indie games
Unity has issued a formal policy revision in response to widespread developer backlash regarding its previously announced runtime fee structure. The primary objective of this update is to restore developer trust and clarify the financial obligations for users of the Unity engine. The revised policy eliminates runtime fees for users on the Unity Personal plan, which remains free, and increases the revenue threshold for mandatory upgrades to Unity Pro or Enterprise from $100,000 to $200,000. Furthermore, the company has removed the long-standing requirement for the "Made with Unity" splash screen in the Personal tier.
For larger commercial projects, the new policy mandates that only games generating over $1 million in trailing 12-month revenue are subject to fees. Developers in this bracket may choose between a 2.5% revenue share or a calculated fee based on monthly engagement, both of which rely on self-reported data. These changes apply exclusively to the next Long Term Support (LTS) version of the engine shipping in 2024; projects currently in development or already released are exempt from these new terms unless developers choose to upgrade to the newer version.
Despite these concessions, significant skepticism remains within the developer community regarding the long-term stability of these terms. Industry analysts and developers have highlighted the lack of a formal guarantee or contractually binding commitment that these policies will not be altered again in the near future. While the current 2.5% revenue share model is viewed as more favorable than competing industry standards, the absence of leadership changes and the lack of a multi-year policy lock-in period continue to fuel concerns regarding the brand's long-term reliability and the potential for future unilateral policy shifts.
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