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Aiming
Aiming specializes in the development, planning, and operation of free-to-play massively multiplayer online (MMO) games for smartphones. The company’s primary thesis centers on the high retention and long-term monetization potential of the MMO genre, which attracts a dedicated mid-core user base. By leveraging deep technical expertise in real-time communication and a rigorous internal development process, the company aims to secure a competitive advantage in a market where high-quality, complex game development serves as a significant barrier to entry.
Key performance indicators demonstrate a strong growth trajectory, highlighted by the success of titles such as "Logres of Swords and Sorcery." Financial data from the 2014 fiscal year reflects a period of rapid revenue expansion and accelerating profitability. The company’s operational model relies on a "stacking" revenue structure, where long-term user engagement with released titles creates a cumulative increase in total sales. As of late 2014, the company employed 415 staff members and maintained a global footprint with development and operational hubs in Japan, Taiwan, South Korea, and the Philippines.
The growth strategy focuses on three pillars: the continued expansion of existing hit titles, the licensing-in of high-quality overseas games through strategic partnerships—most notably with Tencent—and the licensing-out of proprietary titles to the East Asian market. The company utilizes a unique "brain trust" evaluation system and a specialized recruitment strategy that prioritizes deep gaming knowledge to ensure product quality. By targeting the mid-core demographic, which exhibits higher loyalty and average spending than casual players, the company seeks to capitalize on the ongoing global shift toward smartphone-based gaming and improved mobile network infrastructure.
NEXON Co. · 2014