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Aiming
Aiming’s financial results for the fiscal year ending December 2015 demonstrate significant growth, with the company exceeding its annual performance forecasts. The firm reported annual revenue of 12.17 billion yen and an operating profit of 2.88 billion yen, representing 109.5% and 102.9% of their respective targets. This growth trajectory is supported by a robust portfolio of mobile online games, particularly the flagship title "Logres of Swords and Sorcery," which continues to drive revenue through long-term engagement and international expansion into markets such as Taiwan.
The company’s business model focuses on the development and operation of Massively Multiplayer Online (MMO) games for smartphones, leveraging proprietary real-time communication technology and a development process that emphasizes rigorous quality reviews. As of the end of 2015, the company employed 603 staff members, reflecting a strategic increase in human capital to support its development pipeline. Currently, the firm is actively developing 10 new titles using a mix of internal development, licensing, and joint-venture schemes to diversify its offerings.
While the company achieved strong annual results, the fourth quarter of 2015 saw a sequential decline in operating profit compared to the third quarter. This was primarily attributed to increased expenditures in advertising and promotion, as well as higher royalty payments associated with international licensing and revenue-sharing agreements. Looking ahead to the first quarter of 2016, the company anticipates a temporary revenue dip following the end of strong year-end promotional campaigns but expects to improve profitability through disciplined cost control. The company maintains a professional outlook, noting that the volatile nature of the mobile gaming industry necessitates a cautious approach to long-term forecasting, with guidance provided on a quarterly basis.
GungHo Online Entertainment · 2026