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NEXON Co.
Nexon achieved strong financial performance in the third quarter of 2014, generating ¥45.6 billion in revenue. This growth was primarily fueled by robust expansion within the Korean mobile market, where the company secured the number two position in both downloads and grossing by September, alongside the continued stability of the flagship title Dungeon&Fighter in China. These results underscore a successful pivot toward high-quality mobile and PC content, which remains the core pillar of the company’s long-term profitability strategy.
Looking toward the final quarter of 2014, operating income is projected to remain between 22% and 26%. While the company anticipates sustained growth across its PC and mobile segments, management acknowledges that rising variable, human resources, and marketing expenses will exert pressure on margins. Furthermore, a potential goodwill impairment charge associated with the subsidiary gloops poses a risk to year-end dividend distributions, necessitating a cautious outlook on capital returns for the remainder of the fiscal year.
Strategic investments remain a focal point of corporate activity, specifically regarding the recent acquisition of a stake in NCSOFT. Management maintains that this move represents an opportunistic financial investment rather than a shift in operational focus, asserting that it does not conflict with the ongoing commitment to internal mobile game development. By prioritizing user engagement and title quality, the company aims to navigate current cost pressures while maintaining its competitive standing in the global gaming landscape.
NEXON Co. · 2014