1 free read left. Create a free account for unlimited reading + AI research.
Create free accountWhitepaper
Loading... The Journal of the Canadian Game Studies Association
This collection of research explores the intersection of video game technology, physiological monitoring, and physical activity promotion. The primary thesis across these works is that interactive gaming, or exergaming, serves as a viable, scalable, and intrinsically motivating alternative to traditional exercise. By leveraging motion-sensing hardware and physiological feedback loops, developers can create tailored experiences that improve health outcomes, enhance physical literacy, and increase long-term exercise adherence among diverse populations, including children with disabilities, aging adults, and sedentary students.
Key findings indicate that exergaming can elicit higher metabolic demands and greater affective engagement than traditional training methods like cycling. Studies involving specific platforms, such as the Wii Fit, demonstrate significant improvements in postural stability and balance among elementary-aged children, while physiological feedback systems—such as the DanceBeat prototype—show promise in maintaining target heart rate zones. Furthermore, research highlights that the effectiveness of these systems relies heavily on intuitive interface design, the integration of realistic physics, and the ability to scale difficulty to accommodate varying fitness levels.
The scope of this research spans academic and clinical settings, primarily within Canada, focusing on the period surrounding the emergence of advanced motion-tracking hardware like the Microsoft Kinect. Methodologies vary widely, ranging from repeated measures crossover designs and longitudinal studies of physical activity to the development of open-source software frameworks and gesture-based user interfaces. The collective conclusion is that while early motion-control attempts failed due to poor software integration and lack of intuitive design, modern exergaming offers a robust platform for health promotion. Future development is encouraged to prioritize intrinsic motivation, social interaction, and the use of physiological data to create personalized, effective, and sustainable physical activity interventions.
Each row is a game or company this document names, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
Serious Games Society · 2026