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This paper introduces the Game Uses Model for Classrooms (GUMC), a planning framework developed from interviews with 13 Queensland educators to help teachers integrate digital games into curricula beyond short-form drill activities. Its central argument is that digital games can deliver value well beyond the engagement and feedback benefits already widely documented, provided teachers deliberately design the learning around them. The authors observe that most classroom use remains limited to simple edutainment titles, a pattern attributed partly to practical barriers such as difficulty aligning games with curriculum requirements and constraints on teacher time.
The GUMC organises planning around four student-centred components: Practising, Influencing, Discovering Affinity, and Inspiring. Each is supported by focus questions intended to promote holistic, pedagogy-focused planning. The model's most developed component is Inspiring, which relies on teacher-designed in-game and out-of-game tasks that extend play toward specific curriculum goals. Illustrative classroom vignettes include Endless Ocean, used to foster conservation attitudes and cross-curricular work; Nintendo DS maths drill games operated under rotating student leadership to build responsibility and motivation; and Wii Fit, used to teach physical activity and social skills.
Theoretically, the authors situate the model within Situated Cognition Theory, Osterman's Sense of Community framework, and Noddings' care ethics, and map each GUMC component against these perspectives. They identify several factors that influence knowledge transfer, including practice opportunities, concrete examples, and cues for applicability. The paper concludes that games support transfer, community, and engagement most effectively when combined with out-of-game tasks and guided discussion, and that teacher familiarity with the game is essential. These alignments are presented qualitatively, without quantitative validation, and the scope is primarily Australian classroom contexts.