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Aiming
Aiming’s financial results for the third quarter of 2026 reflect a period of contraction within its core online game business, characterized by increased market competition and rising development costs. The company, which operates primarily in the Japanese smartphone gaming market, reported a decline in key performance metrics for the nine-month period ending September 30, 2026. Net sales reached 11,167 million yen, representing an 11.6% decrease compared to the same period in the previous year. Operating profit fell by 38.6% to 1,289 million yen, while ordinary profit and net profit attributable to owners of the parent declined by 31.1% and 23.3%, respectively.
The company’s operational strategy remains focused on maintaining its existing portfolio while preparing for future releases. Key titles such as Dragon Quest Tact, The Eminence in Shadow: Master of Garden, and several newer IP-based games contributed to revenue, though the long-term operation of older titles has shown a natural decline in key performance indicators. A notable development during this period was the June 2026 launch of Inazuma Eleven: Victory Road, which provided a positive contribution to the company’s earnings. Additionally, the company continues to support its affiliate, Betimo, through further investment to enhance its digital betting services.
Financially, the company maintains a stable position with a capital adequacy ratio of 73.4%. Total assets increased to 10,598 million yen, driven largely by growth in accounts receivable and contract assets. Despite the current downward trend in profitability, the company has revised its full-year earnings forecast for 2026, anticipating a total annual revenue of 14,676 million yen. Management continues to prioritize the acquisition of high-profile intellectual property and the establishment of collaborative business schemes to navigate the increasingly competitive landscape and mitigate the impact of prolonged development cycles.
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KLab · 2026