Inazuma Eleven: Victory Road
GameBy LEVEL5 Inc.
3 documents in the library are about Inazuma Eleven: Victory Road, from writers such as Aiming. Each has a summary and key insights with the page they come from.
- How has Inazuma Eleven: Victory Road sold on Steam since launch?
- How many players does Inazuma Eleven: Victory Road have, and how is that changing?
- What do industry reports say about Inazuma Eleven: Victory Road's performance?
- Which games compete with Inazuma Eleven: Victory Road, and how do they compare?
Connections
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On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.
- Revenue to date
- $10.4M
- Units sold
- 188K
- Last 12 months
- $10.4M
- 187K units
- Price
- $69.99
- Positive reviews
- 89%
- of 12K reviews
- Peak players
- 0
- at the same time
- Followers
- 43K
- Average playtime
- 102 h
| Year | Share of the best year | Revenue | Units |
|---|---|---|---|
| 2025 | $8.5M | 152K | |
| 2026 so far | $1.9M | 35K |
On Steam since Nov 13, 2025 · Developer LEVEL5 Inc.Steam store page
Documents about Inazuma Eleven: Victory Road
Aiming Q3 2026 Financial Results
Aiming’s financial results for the third quarter of 2026 reflect a period of contraction within its core online game business, characterized by increased market competition and rising development costs.
- Aiming experienced a significant financial downturn for the nine-month period ending September 30, 2026, with net sales falling 11.6% to 11,167 million yen and operating profit dropping 38.6% to 1,289 million yen.
- The company revised its full-year 2026 revenue forecast to 14,676 million yen as it faces increased market competition and rising development costs within the Japanese smartphone gaming sector.
- While older titles in the portfolio are seeing natural performance declines, the June 2026 launch of 'Inazuma Eleven: Victory Road' provided a positive contribution to quarterly earnings.
Aiming Q2 2026 Earnings Results
Aiming’s financial performance for the first half of the 2026 fiscal year, covering the period from January 1 to June 30, significantly outperformed the initial projections released in April 2026.
- Aiming outperformed its H1 2026 profit forecasts significantly, with net income reaching 383 million yen against an original projection of 109 million yen, a 250.5% increase.
- The June 9, 2026, launch of 'Inazuma Eleven: Victory Road' was the primary revenue driver, successfully offsetting underperformance in other segments of the online game portfolio.
- Operating profit for the first half of 2026 reached 529 million yen, exceeding the initial estimate of 327 million yen by 61.5%.
Aiming FY2026 Q2 Financial Results and Business Plan
Aiming is currently navigating a period of robust growth, characterized by a strategic shift toward diversifying its portfolio and capitalizing on high-profile intellectual property.
- Aiming reported Q2 FY2026 revenue of 3,622 million yen, exceeding forecasts due to the launch of Inazuma Eleven: Victory Road, which offset declines from Dragon Quest Tact.
- The company projects Q3 FY2026 revenue of 4.479 billion yen and operating profits of 482 million yen, representing year-over-year increases of 23.7% and 67.4%, respectively.
- To strengthen its financial position, the firm secured 600 million yen in new financing and implemented disciplined cost management.