Sports Interactive
CompanyUnited Kingdom
6 documents in the library are about Sports Interactive, from writers such as Sega Sammy Holdings and The Game Business. Each has a summary and key insights with the page they come from.
Connections
The documents about Sports Interactive on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.
On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.
- Revenue as developer
- $178.9M
- 18 games
- Units sold
- 5.6M
- as publisher or developer
- Headquarters
- United Kingdom
Sports Interactive’s best-selling games on Steam
| Game | Released | Share of the best seller | Revenue | Units |
|---|---|---|---|---|
| Football Manager 2024Developer | 2023 | $34.7M | 859K | |
| Football Manager 2020Developer | 2019 | $33.2M | 952K | |
| Football Manager 26Developer | 2025 | $27.7M | 662K | |
| Football Manager 2022Developer | 2021 | $24.1M | 645K | |
| Football Manager 2023Developer | 2022 | $23.6M | 595K | |
| Football Manager 2021Developer | 2020 | $23.4M | 717K | |
| Football Manager 2019Developer | 2018 | $8.5M | 269K | |
| Football Manager Touch 2018Developer | 2017 | $2.3M | 122K | |
| Eastside Hockey ManagerDeveloper | 2015 | $907K | 72K | |
| Football Manager 2021 TouchDeveloper | 2020 | $364K | 21K |
Documents about Sports Interactive
Football Manager 2026: European Chart History Analysis
Football Manager 2026 achieved the strongest launch in the series' European chart history for the week ending November 9, 2025.
- Football Manager 2026 achieved the biggest first-week launch in the series' European chart history since records began in 2017.
- Despite its commercial success, the title currently holds a 'Mostly Negative' rating on Steam following its transition to a new engine.
- Hyrule Warriors: Age of Imprisonment for the Nintendo Switch 2 debuted at No. 5 in unit sales, with launch performance estimated to be 75% lower than its 2020 predecessor, Age of Calamity.
Sega Sammy Holdings Annual Report 2007
Fiscal year 2007 marked a period of significant transition and operational recalibration for Sega Sammy Holdings.
- Sega Sammy Holdings experienced a consolidated performance decline in fiscal 2007, with net sales falling 4.5% to ¥528.2 billion and operating income dropping 35.8% to ¥76.5 billion.
- The downturn was primarily caused by regulatory shifts and cooling demand in the Japanese pachislot and pachinko market, which remains the company's core profit driver.
- The consumer business segment outperformed other divisions, achieving 32.4% growth driven by successful software titles and international expansion in North America and Europe.
Sega Sammy Holdings FY 2007 1st Quarter Results
Sega Sammy Holdings reported financial results for the first quarter of fiscal year 2007, ending June 2006. The company recorded net sales of JPY 85.6 billion and an operating profit of JPY 2.7 billion.
- Sega Sammy Holdings reported Q1 FY2007 net sales of JPY 85.6 billion and an operating profit of JPY 2.7 billion, representing a year-over-year decline due to the absence of major pachislot releases.
- The Amusement Machines and Amusement Facilities divisions performed strongly, driven by the success of large medal games and kids' card games.
- The Consumer Business segment reported an operating loss despite increased sales volume, attributed in part to delays in online development initiatives.
Sega Sammy Business Report: 2006
Sega Sammy Holdings achieved significant financial growth during the 2006 fiscal year, marking a successful period of integration following the merger of its core entities.
Sega Sammy Annual Report 2006
Sega Sammy Holdings achieved a pivotal transformation during the fiscal year ending March 31, 2006, successfully integrating its core business units to establish a diversified entertainment powerhouse.
- Sega Sammy achieved consolidated net sales of ¥553.2 billion and a 30.9% increase in net income to ¥66.2 billion for the fiscal year ending March 31, 2006.
- The company’s 'one content, multiple use' strategy leverages intellectual property across pachinko, amusement machines, toys, and digital software to drive profitability.
- The consumer game segment experienced significant international growth, recording a 38.3% increase in sales during the period.
Sega Sammy Holdings Annual Report 2008
Sega Sammy Holdings experienced a severe financial downturn during the fiscal year ending March 31, 2008, transitioning from a profitable position to a consolidated net loss of ¥52.47 billion.
- Sega Sammy Holdings reported a consolidated net loss of ¥52.47 billion for the fiscal year ending March 31, 2008, a sharp reversal from the previous year's profitability.
- The pachislot and pachinko segment, a core revenue driver, contracted by 31.2% due to regulatory changes that forced the removal of older machine formats and reduced operator investment.
- The company incurred over ¥9 billion in impairment charges and inventory write-downs, contributing to significant operating losses across its amusement center and consumer business segments.