Skip to main content

Rollic Games

Company

Documents about Rollic Games

Cover of 2.5 gamers x Live Game Review - Hole People by Rollic Games
52 min
Two & a Half Gamers52 min

2.5 gamers x Live Game Review - Hole People by Rollic Games

Hole People, published by Rollic Games, exemplifies the current evolution of the hyper-casual market, where deterministic puzzle mechanics are leveraged primarily as vehicles for low-cost user acquisition.

  • Rollic Games has shifted its business model from producing many small games to focusing on high-revenue 'hit' titles, with a single successful game like Color Block Jam potentially outperforming the combined revenue of ten smaller projects.
  • The game 'Hole People' utilizes a modular development approach where core mechanics—such as the bench system, boosters, and level design—are inserted into established templates, allowing for rapid production with minimal new feature development.
  • The 'Hole' theme in 'Hole People' is primarily a strategic choice for User Acquisition (UA) to achieve low CPIs, rather than a core gameplay necessity, as the game mechanics are essentially a variation of existing puzzle-genre templates.
Two & a Half GamersJul 2025
Cover of Knit Out’s Turkish Blueprint: Rollic Games scaling puzzle games Like a PRO
44 min
Two & a Half Gamers44 min

Knit Out’s Turkish Blueprint: Rollic Games scaling puzzle games Like a PRO

Rollic Games has established a highly effective blueprint for scaling puzzle titles, exemplified by the success of Knit Out.

  • Rollic Games' title 'Knit Out' generates $60,000 in daily revenue and secures 20,000 daily downloads, primarily from the U.S. market.
  • The studio prioritizes rigorous internal benchmarks for retention and level difficulty before integrating meta-features or live-ops into their puzzle titles.
  • Monetization is heavily weighted toward in-app purchases and rewarded videos, with ad revenue contributing only 23% to 30% of total income due to a strategic delay of interstitial ads.
Two & a Half GamersJul 2025