PQube
CompanyUnited Kingdom
3 documents in the library are about PQube, from writers such as Video Games Industry Memo. Each has a summary and key insights with the page they come from.
Connections
The documents about PQube on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.
On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.
- Revenue as publisher
- $27.2M
- 87 games
- Revenue as developer
- $40K
- 1 games
- Units sold
- 1.8M
- as publisher or developer
- Headquarters
- United Kingdom
PQube’s best-selling games on Steam
| Game | Released | Share of the best seller | Revenue | Units |
|---|---|---|---|---|
| The Bridge Curse 2: The ExtricationPublisher | 2024 | $3.4M | 194K | |
| Tormented SoulsPublisher | 2021 | $3.3M | 247K | |
| Potion PermitPublisher | 2022 | $2.4M | 164K | |
| Gal*Gun: Double PeacePublisher | 2016 | $2.3M | 105K | |
| Gal*Gun 2Publisher | 2018 | $1.8M | 90K | |
| Nexomon: ExtinctionPublisher | 2020 | $1.6M | 122K | |
| DiscountyPublisher | 2025 | $1.1M | 84K | |
| White Day: A Labyrinth Named SchoolPublisher | 2017 | $970K | 53K | |
| Tormented Souls 2Publisher | 2025 | $966K | 48K | |
| BUSTAFELLOWSPublisher | 2021 | $832K | 31K |
Documents about PQube
Beating the Content Crush
The video game industry is currently navigating a phenomenon known as the content crush, characterized by an overwhelming volume of new releases that complicates market entry for developers and publishers alike.
- Steam generated a record $11.1 billion in gross revenue during the first half of 2026, representing a 14.5% increase compared to the same period in 2025.
- Publishers are actively seeking new titles for 2027 and 2028, but budgets are tightening, with firms like PQube prioritizing projects under $500,000.
- Publishers do not require developers to have massive pre-existing social media followings or Discord communities to secure a deal, as they prioritize market fit and marketing expertise over vanity metrics.
Xbox Presses Reset
As of July 2026, Xbox has initiated a significant strategic reset in response to persistent financial underperformance and the failure of its long-term Game Pass subscription model.
- Xbox is undergoing a major strategic reset as of July 2026, involving the layoff of 3,200 staff members and the divestment of five game businesses, including Double Fine, Compulsion Games, Ninja Theory, and Undead Labs.
- The Game Pass subscription model failed to meet its 70-million-subscriber target, stagnating at 30 million, which led to the cannibalization of premium sales and a $300 million loss on the day-one launch of Call of Duty.
- Xbox’s hardware install base of 35 million units significantly trails the PlayStation 5’s 94 million, contributing to the conclusion that the company's high-budget premium model is financially unsustainable.
VGIM Business Breakfast: July 2026
The VGIM Business Breakfast is scheduled for Wednesday 15 July at Loading Bar in Brighton, running from 8:30 am to 10:00 am.
- The VGIM Business Breakfast will take place on Wednesday, 15 July 2026, from 8:30 am to 10:00 am at Loading Bar in Brighton.
- The event features a panel discussion on publisher differentiation and developer funding strategies, featuring leadership from PlayStack, Hooded Horse, PQube, and PXN.
- Key discussion topics include current publishing trends, developer engagement through storytelling, and practical methods for securing investment.