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PQube

CompanyUnited Kingdom

3 documents in the library are about PQube, from writers such as Video Games Industry Memo. Each has a summary and key insights with the page they come from.

Documents
3
newest 16 Jul 2026
Steam revenue
$27.2M
estimate, its games

Connections

The documents about PQube on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Revenue as publisher
$27.2M
87 games
Revenue as developer
$40K
1 games
Units sold
1.8M
as publisher or developer
Headquarters
United Kingdom

PQube’s best-selling games on Steam

GameReleasedShare of the best sellerRevenueUnits
The Bridge Curse 2: The ExtricationPublisher2024$3.4M194K
Tormented SoulsPublisher2021$3.3M247K
Potion PermitPublisher2022$2.4M164K
Gal*Gun: Double PeacePublisher2016$2.3M105K
Gal*Gun 2Publisher2018$1.8M90K
Nexomon: ExtinctionPublisher2020$1.6M122K
DiscountyPublisher2025$1.1M84K
White Day: A Labyrinth Named SchoolPublisher2017$970K53K
Tormented Souls 2Publisher2025$966K48K
BUSTAFELLOWSPublisher2021$832K31K

Documents about PQube

Cover of Beating the Content Crush
Article

Beating the Content Crush

The video game industry is currently navigating a phenomenon known as the content crush, characterized by an overwhelming volume of new releases that complicates market entry for developers and publishers alike.

  • Steam generated a record $11.1 billion in gross revenue during the first half of 2026, representing a 14.5% increase compared to the same period in 2025.
  • Publishers are actively seeking new titles for 2027 and 2028, but budgets are tightening, with firms like PQube prioritizing projects under $500,000.
  • Publishers do not require developers to have massive pre-existing social media followings or Discord communities to secure a deal, as they prioritize market fit and marketing expertise over vanity metrics.
Video Games Industry MemoJul 2026
Cover of Xbox Presses Reset
Article

Xbox Presses Reset

As of July 2026, Xbox has initiated a significant strategic reset in response to persistent financial underperformance and the failure of its long-term Game Pass subscription model.

  • Xbox is undergoing a major strategic reset as of July 2026, involving the layoff of 3,200 staff members and the divestment of five game businesses, including Double Fine, Compulsion Games, Ninja Theory, and Undead Labs.
  • The Game Pass subscription model failed to meet its 70-million-subscriber target, stagnating at 30 million, which led to the cannibalization of premium sales and a $300 million loss on the day-one launch of Call of Duty.
  • Xbox’s hardware install base of 35 million units significantly trails the PlayStation 5’s 94 million, contributing to the conclusion that the company's high-budget premium model is financially unsustainable.
Video Games Industry MemoJul 2026
Cover of VGIM Business Breakfast: July 2026
Article

VGIM Business Breakfast: July 2026

The VGIM Business Breakfast is scheduled for Wednesday 15 July at Loading Bar in Brighton, running from 8:30 am to 10:00 am.

  • The VGIM Business Breakfast will take place on Wednesday, 15 July 2026, from 8:30 am to 10:00 am at Loading Bar in Brighton.
  • The event features a panel discussion on publisher differentiation and developer funding strategies, featuring leadership from PlayStack, Hooded Horse, PQube, and PXN.
  • Key discussion topics include current publishing trends, developer engagement through storytelling, and practical methods for securing investment.
Video Games Industry MemoMay 2026