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Nix

Company

5 documents in the library are about Nix, from writers such as Stream Hatchet and gamevironments. Each has a summary and key insights with the page they come from.

Documents
5
newest 7 Aug 2025

Connections

Each row is a game or company named alongside Nix, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

Key figures from the reports

Documents about Nix

Cover of The Top Co-streamers Promoting Esports and Events
Article

The Top Co-streamers Promoting Esports and Events

The rise of co-streaming has fundamentally altered the landscape of esports and live event viewership, serving as a critical driver of audience engagement.

  • Co-streaming is a dominant force in esports viewership, accounting for 65.1% of total hours watched for the 2025 Call of Duty League and 56.8% for VALORANT Champions 2024.
  • In the 2025 BLAST.tv Austin Major, co-streamers outperformed official channels by capturing 53.6% of the 92 million total hours watched.
  • Esports viewership typically consolidates around a single dominant co-streamer per title, whereas non-gaming events like the Kings World Cup Nations show a more even distribution of viewership across multiple creators.
Stream HatchetAug 2025
Cover of The Inaugural Esports World Cup’s Live Streaming Performance
Article

The Inaugural Esports World Cup’s Live Streaming Performance

The inaugural Esports World Cup (EWC) established itself as a significant global event, successfully navigating competition with the Olympic Games to generate 103 million hours of watched content and a peak viewership of 2.8 million.

  • The inaugural Esports World Cup generated 103 million hours watched and reached a peak viewership of 2.8 million, despite competing directly with the Olympics for two weeks.
  • Co-streaming was a significant driver of engagement, accounting for 44% of the event's total viewership.
  • MOBAs dominated the tournament landscape, generating 62.3 million hours watched and maintaining an average minute viewership (AMA) of 245,000, significantly outperforming Battle Royale and FPS genres.
Stream HatchetAug 2024
Cover of Top 10 Creators by Average Viewers for 2023
Article

Top 10 Creators by Average Viewers for 2023

The 2023 live-streaming landscape was defined by high audience engagement and the rise of charismatic personalities across multiple platforms.

  • Ibai led all streamers in 2023 with an average of 77,000 viewers, driven by major events like 'La Velada del Año 3' and exclusive League of Legends co-streaming rights.
  • The Hispanic streaming community is a dominant force in the industry, accounting for four of the top 10 creators by average viewership.
  • Twitch remains the primary platform for top-tier creators, though Kick and YouTube are increasingly represented as platforms compete for market share.
Stream HatchetJan 2024
Cover of Dota 2 International 2023 Hits New Heights
Article

Dota 2 International 2023 Hits New Heights

The Dota 2 International 2023 demonstrated significant resilience and growth in viewership despite a reduction in the tournament’s prize pool to $3 million.

  • The Dota 2 International 2023 saw a 31.6% increase in Average Minute Audience (AMA) despite a reduction in the tournament prize pool to $3 million.
  • Total hours watched for the event grew by 1.6% compared to previous years, demonstrating sustained audience engagement.
  • Co-streaming significantly bolstered viewership, with co-streamer hours watched rising by 35.3% and average co-streamer viewership increasing by 17.6%.
Stream HatchetNov 2023
Cover of Interview with Stella Wisdom, Digital Curator at the British Library
Article

Interview with Stella Wisdom, Digital Curator at the British Library

The British Library's engagement with video games and emerging digital formats traces back to a 2012 preservation symposium, where digital curator Stella Wisdom and colleagues conceived the Off the Map student game-making competition.

  • The British Library's games focus originated at a 2012 preservation symposium, leading to the Off the Map student game-making competition, which ran for five years using the Library's digitized maps, texts, and illustrations.
  • The first Off the Map winner, Pudding Lane Productions from De Montfort University, built explorable streets from seventeenth-century London views, and press coverage including BBC Click prompted senior management to formally expand the Library's focus on games and emerging formats.
  • The Library had not previously collected games, so the initiative marked a significant shift in its collecting and programming priorities.
gamevironmentsJul 2021