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Stream Hatchet
The event reached a peak viewership of 2.8 million.
The inaugural Esports World Cup (EWC) established itself as a significant global event, successfully navigating competition with the Olympic Games to generate 103 million hours of watched content and a peak viewership of 2.8 million. Spanning 22 tournaments across various genres—including MOBAs, shooters, and battle royales—the event served as a comprehensive benchmark for the state of competitive gaming in 2024. The viewership data highlights a diverse international audience, with English-speaking viewers accounting for 34% of the total, followed by a notable 23% from Russian-speaking regions.
Co-streaming played a pivotal role in the event's reach, accounting for 44% of total viewership. High-profile personalities were instrumental in driving engagement, with specific streamers like Nix leading in hours watched for Dota 2 and Counter-Strike 2. While co-streaming proved essential for traditional titles, it played a smaller role in mobile esports, where audiences prioritized gameplay over personality-driven commentary.
Genre performance was dominated by MOBAs, which amassed 62.3 million hours watched and maintained a high average minute viewership (AMA) of 245,000. League of Legends emerged as the top-performing title with an AMA of 490,000, nearly doubling that of its closest competitor. Mobile gaming also demonstrated substantial influence, contributing 38.3% of the total event viewership despite representing only four of the 21 featured games. These findings underscore the growing importance of mobile titles in the global esports ecosystem and provide a data-driven foundation for future event planning as the industry moves toward increased mainstream integration.
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