Might and Delight
Company
2 documents in the library are about Might and Delight, from writers such as DiGRA and Games Industry Africa. Each has a summary and key insights with the page they come from.
Connections
Each row is a game or company named alongside Might and Delight, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
Documents about Might and Delight
On Inhabiting Nonhuman Bodies: Review of Research Perspectives
This review by Iwona Marinov organizes and formalizes research perspectives on animal games, digital works that position players within the embodied perspective of a nonhuman animal avatar, and situates them within the broader field of ecogame scholarship.
- The review argues that a substantial body of work on animal games already exists across animal studies, environmental humanities, and game studies, but lacks an organized discourse in which its contributors recognize themselves as part of a shared conceptual field.
- Its central analytical question is whether inhabiting a nonhuman animal avatar can convey what it is like to be that animal, and it presents this as a methodological and ethical debate rather than a settled finding.
- Gualeni (2011) sees games as spaces of experimental ontology that can transcend human subjectivity, Eggertsson (2022) argues they convey nonhuman animal experience through a blend of biological fact and narrative fiction, and Caracciolo (2021) rejects this as illusory and warns it may reinforce human superiority as a colonizing act.
South African Indie Developer Releases Game After 13-Year Journey
The release of the indie title Cadence on February 12, 2026, marks the conclusion of a 13-year development cycle for South African programmer Peter Cardwell-Gardner.
- South African developer Peter Cardwell-Gardner released the minimalist puzzle game Cadence on February 12, 2026, following a 13-year development cycle.
- The project was developed by the solo studio Made With Monster Love and features mechanics that allow players to compose and share musical patterns via Steam Workshop.
- Development began in 2013 and faced significant financial hurdles, including a failed £25,000 Kickstarter campaign in 2015.