Gameberry Labs
Company
4 documents in the library are about Gameberry Labs, from writers such as InvestGame, Mobilegamer.biz and Sensor Tower. Each has a summary and key insights with the page they come from.
Connections
Each row is a game or company named alongside Gameberry Labs, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
Documents about Gameberry Labs
11 Mobile Gaming Stocks: Q2 Performance Review
Eleven publicly listed mobile gaming companies that reported April–June 2026 results show a weak aggregate picture masking sharp company-level divergence.
- Only 4 of the 11 tracked mobile gaming companies saw their stock price increase year-to-date as of August 28, 2026, with regional indices for the West and Asia down 15.4% and 7.8% respectively.
- Median revenue for Q2 2026 declined year-over-year by 7.3% in the West and 5.8% in Asia, reflecting a broader sector-wide contraction.
- Growth was driven by specific hit titles, including KRAFTON’s Subnautica 2 (+94.9% revenue growth), NCSoft’s Lineage Classic (+101.5% revenue growth), and Playtika’s Disney Solitaire (+288.6% growth).
Interim Report: Q2 2026
Stillfront Group’s performance in the second quarter of 2026 reflects a deliberate strategic pivot toward operational efficiency and financial stabilization.
- Stillfront Group achieved an adjusted EBITDAC margin of 29% in Q2 2026, up from 26% in the previous year, driven by a strategic shift toward high-value franchises that grew 10% organically.
- Free cash flow more than doubled to SEK 519 million compared to SEK 254 million in Q2 2025, supported by disciplined spending reductions on non-core titles.
- Direct-to-consumer payment solutions now account for 46% of total bookings, a key factor in bolstering gross margins despite a decline in active user counts.
Tencent, Playtika and SuperPlay shenanigans, further Google Play changes. Monopoly Go, MTG, more
The mobile games industry is currently navigating significant shifts in corporate ownership, platform accessibility, and market performance.
- Google has dropped its requirement for a 'registered app stores' program, allowing third-party app stores like the Epic Games Store to operate directly within the Google Play Store as of late July 2024.
- Tencent is reportedly in talks to acquire Superplay, the developer of Dice Dreams and Domino Dreams, for up to $1.5 billion following the studio's significant performance growth under Playtika.
- MTG reported Q2 group revenue of $306 million with a 24% profit margin, driven by Raid: Shadow Legends, which earned $111 million, while direct-to-consumer revenue grew to 38% of total group income.
Mobile Game Market Insights: India 2025
India's mobile game market in fiscal year 2024-25 (April 2024 to March 2025) is the largest in the world and in Asia by downloads, at 8.45 billion, more than double second-place Indonesia's 3.34 billion.
- India is the world's largest mobile gaming market by volume, recording 8.45 billion downloads in the 2024-25 fiscal year.
- Despite high download volume, in-app purchase revenue is limited to $400 million, though it is growing at 8.5% year-over-year due to increased digital payment adoption and high-value iOS spenders.
- Revenue is heavily concentrated in core competitive genres, with Battle Royale titles like Garena Free Fire and Battlegrounds Mobile India accounting for 50% of total market earnings.