Firaxis Games
Company
Documents about Firaxis Games
Financial report6 pages
Take-Two Interactive Q1 Fiscal Year 2026 Earnings Results
Take-Two Interactive’s first-quarter fiscal year 2026 earnings results demonstrate strong financial momentum, characterized by net bookings exceeding $1.42 billion and outperforming initial guidance.
- Take-Two Interactive reported Q1 fiscal year 2026 net bookings of $1.42 billion, exceeding initial guidance.
- Recurrent consumer spending remains the primary revenue driver, accounting for 83% of total net bookings for the quarter.
- The company raised its full-year fiscal 2026 net bookings outlook to between $6.05 billion and $6.15 billion, representing an 8% growth projection over the previous year.
Take-Two InteractiveAug 2025
Financial report1 page
Take-Two Interactive Form 10-Q: Q2 2007
Take-Two Interactive’s financial reporting for the second quarter of 2006 centers on the remediation of historical accounting errors and the navigation of significant operational and legal headwinds.
- Take-Two recognized approximately $25 million in cumulative pre-tax stock-based compensation expenses from 1997 through 2005 due to an investigation into historical stock option backdating practices.
- The company recorded a $6.3 million pre-tax goodwill impairment charge in the third quarter of 2006 related to its Joytech video game accessories subsidiary.
- Software development costs totaled $100.05 million as of July 31, 2006, with $90.1 million of that amount tied to unreleased titles.
Take-Two InteractiveMar 2007
Financial report1 page
Take-Two Interactive Form 10-Q: Q1 Fiscal Year 2007
Take-Two Interactive experienced a period of significant financial contraction during the first half of fiscal year 2006, reporting a net loss of $79.5 million compared to a $47.1 million profit in the same period of the prior year.
- Take-Two's net revenue for the six months ended April 30, 2006, fell 26.8% to $530.1 million, down from $724.5 million in the same period of 2005, primarily due to the absence of a major Grand Theft Auto release and a market transition to next-generation hardware.
- The company reported a significant decline in cash provided by operating activities, which dropped to $42.6 million for the six-month period ending April 30, 2006, compared to $98.6 million in the prior year.
- Take-Two formally reorganized its reporting structure into two distinct segments—Publishing and Distribution—to provide greater transparency into the gross margins of each business unit.
Take-Two InteractiveJun 2006


