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Cover of The FMV Interval: The Long Dormant Period of Full Motion Video Games 1998-2015
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The FMV Interval: The Long Dormant Period of Full Motion Video Games 1998-2015

This paper, authored by Scott Knight and Jakub Majewski, proposes the term "The FMV Interval" to describe the roughly two-decade period between the collapse of the full motion video (FMV) game boom of the 1990s and the genre's revival with Sam Barlow's Her Story in 2015.

  • The paper coins the term "The FMV Interval" for the roughly two-decade gap (1998–2015) between the collapse of the 1990s full motion video game boom and the genre's revival with Sam Barlow's Her Story in 2015.
  • Its central argument is that FMV development never fully disappeared during this period: releases fell sharply, but developers kept using the format, and FMV continued to appear in cut-scenes within non-FMV games.
  • The late 1990s are framed as the twilight of the classic FMV era, with Riven (1997) and Tex Murphy: Overseer (1998) cited as signs of waning appeal and industry sentiment that "FMV was dead and 3D was the future."
DiGRAJun 2026