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Country Reports | Game Industry Library
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Reports in the Country Reports category.
42 documents
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Report
18 pages
Annual Survey of Video Games in France 2022
The French video game industry is maturing financially, with 27% of studios generating over 1 million euros in revenue, a 9-point increase since 2020.
Despite revenue gains, industry optimism has declined significantly, with only 28.6% of studios expecting growth compared to 66% in 2020.
The production landscape remains highly concentrated in the Île-de-France region, which hosts 44.6% of the nation's development studios.
Market Analysis
Employment
France
Syndicat National du Jeu Vidéo
Jan 2022
Report
149 pages
Brazil Games Industry Report 2022
Brazil is the 12th largest games market globally and the leader in Latin America, generating approximately USD 2.3 billion in 2021.
The industry has experienced rapid expansion, with a 102% increase in active studios since 2018 and a 336% revenue increase in USD since 2015.
The sector is shifting toward original intellectual property, with 93% of companies now focusing on proprietary IP rather than a pure service-provider model.
Market Analysis
Market Forecast
Player Demographics
+1
Abragames
Jan 2022
Report
52 pages
Swedish Games Industry 2021
The Swedish games industry reached a record revenue of EUR 3.3 billion in 2020, marking a 43% growth rate and the sector's twelfth consecutive year of profitability.
Sweden has shifted from an acquisition target to a global investor, with 19 listed entities commanding a combined market capitalization of EUR 10.7 billion and Swedish-owned firms operating 126 international studios.
A severe talent shortage and restrictive work permit processes are critical bottlenecks, despite domestic employment rising to over 6,500 positions.
Market Analysis
Employment
Diversity & Inclusion
+1
Dataspelsbranschen
Oct 2021
Report
3 pages
India Market Update: September 2021
India is transitioning from a support-focused hub to a center for end-to-end creative development, evidenced by Sumo Digital expanding its Bangalore and Pune facilities.
Mobile Premier League achieved a $2.3 billion valuation following a $150 million Series E funding round, signaling significant investor confidence in the real-money and fantasy gaming segments.
Krafton’s Battlegrounds Mobile India has permanently banned over 1.52 million accounts to address cheating, highlighting the operational challenges of maintaining competitive integrity in high-growth free-to-play titles.
Market Analysis
Mobile
India
Newzoo
Sept 2021
Report
222 pages
Turkey Game Market 2021 Report
The Turkish gaming market reached a total volume of $1.2 billion in 2021, supported by a player base of 42 million active users.
Mobile gaming generated $620 million in revenue, cementing Turkey's status as a global leader in the hyper-casual genre.
Financial activity hit record levels in 2021 with $266 million invested across 54 startups, highlighted by the emergence of Dream Games as a unicorn.
Market Analysis
Player Demographics
Investment
+2
Gaming in Turkey
Jan 2021
Report
152 pages
The Game Industry of Finland 2020
The Finnish game industry generated €2.4 billion in turnover in 2020, marking six consecutive years of exceeding the €2 billion threshold.
Industry stability has improved as Supercell’s share of total turnover declined to 54%, supported by a maturing 'middle class' of 46 studios each generating over €1 million annually.
Despite a consolidation in the number of active studios to approximately 200, the sector reached a record high of 3,600 professional employees.
Market Analysis
Finland
Employment
+1
Finnish Game Developer Studios Association
Jan 2021
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