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Country Reports | Game Industry Library
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Report
36 pages
Localization in the MENA Region
The MENA gaming market is a high-growth frontier projected to reach $3.24 billion in player spending and 38.9 million gamers by 2028.
There is a significant supply gap in the region, as only 3.5% of Steam titles are currently localized despite 41% of regional gamers prioritizing localized content.
Deep culturalization can drive exponential growth, with some titles increasing their MENA-based revenue and daily active users from 3% to 80% of their global total.
Market Analysis
Player Demographics
Esports
+1
Saudi Esports Federation
Jan 2024
Report
72 pages
Africa Games Industry Report 2024
The Sub-Saharan gamer base grew from 77 million in 2015 to 186 million in 2021, with mobile gaming driving 95% of the player base and nearly 90% of the region's $778.6 million revenue in 2022.
Free-to-play with in-app purchases is the dominant revenue model, with approximately one-third of players currently making in-app purchases.
Infrastructure remains the primary barrier to growth, with 71% of developers citing unreliable power and 57% citing high internet costs as significant impediments.
Market Analysis
Player Demographics
Game Development
Maliyo Games
Jan 2024
Report
276 pages
India's Media & Entertainment Sector: March 2024
India's media and entertainment sector is projected to reach INR 3.1 trillion ($37 billion) by 2026, growing at a 10% CAGR as online platforms overtake traditional television as the primary revenue driver.
Mobile-first consumption is the primary growth engine, supported by 904 million broadband subscriptions and 574 million smartphone users who spend over four hours daily on mobile media.
Gaming is a dominant market force, with Free Fire and BGMI accounting for 25% of in-app purchase revenue and esports viewership reaching 78% of the gaming population.
Market Analysis
India
Streaming
EY
Jan 2024
Report
30 pages
State of Mobile Games in Japan
Japan’s mobile gaming market generated approximately ¥2.5 trillion in total in-app purchase (IAP) revenue during the first seven months of 2024.
Established intellectual properties remain the primary revenue drivers, with titles like Fate/Grand Order, eFootball, Pokémon GO, and the One Piece franchise collectively accounting for over ¥1 trillion in earnings.
Advertising-derived income grew by 35% year-on-year, now representing 8% of total mobile gaming revenue, fueled by user acquisition campaigns on YouTube, TikTok, and Instagram.
Market Analysis
Mobile
Japan
Sensor Tower
Jan 2024
Report
64 pages
The Game Industry of Finland Report 2024
Finland’s game industry currently employs approximately 4,300 individuals, representing about 3,800 full-time positions.
A significant decline in private risk capital and publisher funding has forced studios to pivot toward B2B subcontracting, co-development agreements, and increased reliance on EU and national public R&D programs.
The ecosystem remains anchored by major players like Supercell, which employs over 800 staff and has produced seven global hit titles, alongside diverse ventures like the mental-health game developer Soihtu DTx, which recently secured a $4.2 million seed round.
Market Analysis
Employment
Diversity & Inclusion
+1
Neogames Finland
Jan 2024
Report
372 pages
Türkiye Game Market Report: 2024
The Turkish gaming market is valued at $810 million in 2024, with a projected growth to $1 billion by 2029 supported by a domestic player base of over 48 million.
Mobile gaming currently leads the market with $490 million in revenue, though developers are strategically pivoting toward more complex PC and console titles like Supermarket Simulator and Liars Bar.
Investment remains resilient despite economic headwinds, recording over $120 million in deal flow across more than 20 transactions in the first half of 2024.
Market Analysis
Player Demographics
Mobile
+1
Gaming in Turkey
Jan 2024
Report
230 pages
Turkey Game Market 2022 Report
The Turkish gaming market experienced a significant revenue contraction in 2022, falling to $625 million from $1.2 billion in 2021 due to currency depreciation and reduced consumer purchasing power.
Despite the revenue decline, Istanbul remains a global investment hub, ranking second in Europe and fifth globally with over $424 million secured across gaming transactions in 2022.
The industry is projected to maintain a 24.1% compound annual growth rate through 2026, driven by a strategic shift toward mid-core, PC, and console development alongside AI and blockchain integration.
Market Analysis
Player Demographics
Investment
+1
Gaming in Turkey
Apr 2023
Report
108 pages
Creative Industries in the UK Report
The UK entertainment market reached a record £11.1 billion in 2022, a 6.9% year-on-year increase that nearly doubles its 2015 valuation.
Digital services now dominate the landscape with a 91% market share across video, music, and gaming sectors.
The video games sector is the largest segment at £4.66 billion, with digital software sales—driven by mobile and console DLC—accounting for 90% of that total.
Market Analysis
UK
Streaming
+1
ERA
Jan 2023
Report
138 pages
The Game Industry of Finland Report: 2022
The Finnish game industry generated a record annual turnover of €3.2 billion in 2022, securing its position as one of the top five national game markets in Europe.
The sector comprises 232 active studios and 4,100 employees, supported by a robust funding ecosystem that includes over €300 million in private investment and significant public R&D backing from Business Finland.
While mobile remains the primary revenue driver, 64% of studios have pivoted toward PC development, reflecting a broader strategic shift toward multiplatform releases.
Market Analysis
Game Development
Finland
Suomen Pelinkehittäjät ry
Jan 2023
Report
19 pages
Video Games – A Force for Good: Europe's Video Game Industry
The European video game market maintained a stable value of €23.3 billion in 2021, following the initial pandemic-driven surge.
The industry employs over 98,000 people across Europe, with 74,000 of those roles based within the EU.
Digital revenue dominates the sector, accounting for 81% of total market value through app-based gaming and in-game purchases.
Market Analysis
Player Demographics
Esports
+1
Interactive Software Federation of Europe
Jan 2022
Report
32 pages
Gaming in Europe: Key Facts 2022
The European gaming industry generated €24.5 billion in revenue in 2022, marking a 5% year-on-year growth rate and supporting a workforce of over 110,000 employees.
The player base has reached 126.5 million people, with the 45-64 age group now representing the largest demographic and women accounting for 47% of all players.
A critical talent shortage threatens future expansion, highlighted by a projected deficit of 25,000 developers in Sweden alone by 2031.
Market Analysis
Player Demographics
Employment
+2
European Games Developer Federation
Jan 2022
Report
64 pages
Game Developer Index: Sweden 2022
The Swedish games industry experienced significant financial growth in 2021, with domestic revenue rising 22% to €2.7 billion and global revenue surging 43% to €5.8 billion.
Driven by 81 international acquisitions led by groups like Embracer and Stillfront, Swedish-owned entities now operate 197 studios across 49 countries, employing approximately 28,000 people globally.
Swedish-developed titles maintain a massive international reach, with an estimated one in four global players engaging with these games and Swedish-associated content accounting for 6% of all Twitch watchtime in 2021.
Market Analysis
Employment
Diversity & Inclusion
+1
Swedish Games Industry
Jan 2022
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