Country Reports·Updated Mar 21, 2026 by Abragames
Report · January 1, 2022
Published by Abragames
Brazil has established itself as the preeminent games market in Latin America and the 12th largest globally, generating approximately USD 2.3 billion in 2021. The ecosystem is defined by rapid professionalization and internationalization, evidenced by a 102% increase in active studios since 2018. With over 1,000 companies and a workforce exceeding 12,000 professionals, the industry has transitioned from a historical period of informality to a sophisticated hub for original intellectual property and high-quality external development services. While the Southeast and South regions remain the primary geographic hubs, the sector’s reach is global, with over half of local companies serving international markets, particularly in the United States and Europe. The industry demonstrates increasing maturity through longer studio lifespans and a shift toward diverse platforms. While mobile and PC development remain dominant, console production grew significantly to 17% of the market by 2021. Beyond entertainment, Brazilian studios maintain a strong presence in educational and corporate gamification. Despite this growth, structural challenges persist, including a lack of formal inclusion policies for underrepresented groups and a "wage war" for senior talent driven by the rise of remote work for foreign firms. Furthermore, the workforce is navigating a transition where 93% of companies now focus on proprietary IP, moving away from a pure service-provider model. Economic and regulatory hurdles continue to shape the landscape. Federal funding has reached historic lows, forcing a reliance on founder capital and state-level initiatives. Developers face significant "legal insecurity" due to the absence of a specific regulatory category for games and a tax system that treats development hardware as luxury entertainment rather than capital goods. Nevertheless, the resilience of the sector is underscored by a 336% revenue increase in USD since 2015 and the emergence of "unicorns" like Wildlife. The industry remains a vital component of the global value chain, increasingly recognized for its technical proficiency in engines like Unity and its expanding role in emerging technologies such as blockchain and the metaverse.
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OVERVIEW 1. Introduction 11 1. 1. About the Survey and structure of this Report 12 1. 2. The Game Industry 13 1. 3. Brazil’s Games Industry Ecosystem 15 1. 4. Brazil as a Games Market 15 1. 5. Multinationals in Brazil 16 2. History of the Games Industry in Brazil 18 2. 1. 1983 to 1992 – The Beginning: Brazilian Trail Blazers 19 2. 2. 1993 to 2001 – Professionalization: The CD-ROM Era 20 2. 3. 2002 to 2010 – Coordination: Brazil’s Game Industry Gears Up 20 2. 4. 2011 to 2017 – The Rise of the Brazilian Gaming Ecosystem: Open Doors to a Global Industry 22 2. 5. 2018 to today – Pandemic and Consolidation THE SKY’S THE LIMIT 24 2. 6. Timeline with the main highlights of Brazil’s Games Industry 25 3. State of the Industry 27 3. 1. Number of Studios 28 3. 2. Industry Growth 30 3. 3. Activities Performed 31 3. 4. Services Provided 33 3. 5. Time in Operation 34 4. Studios and Their Location 35 4. 1. Map showing the distribution of studios in Brazil 36 3
4. 2. Map Showing Developer Distribution by Region 36 4. 3. Major Brazilian Developers 38 4. 3. 1. Wildlife 39 4. 3. 2. Afterverse 39 4. 3. 3. Aquiris 40 4. 3. 4. Fanatee 40 4. 3. 5. PUGA 41 4. 3. 6. Sioux 41 4. 3. 7. Kokku 41 4. 3. 8. Gazeus 42 4. 3. 9. Pipa 42 4. 3. 10. Tapps 43 5. Games Profile 44 5. 1. Number of Games 45 5. 2. Types of Games Developed 45 5. 3. Game Development by Platform 47 5. 4. Distribution 48 5. 5. External Development 50 5. 6. Awards 52 6. Human Resources and Diversity 53 6. 1. Estimated Developer Headcounts and Growth 54 6. 2. Ratio between Partners and Employees 56 6. 3. Employment System 57 6. 4. Professional Distribution by Area 59 4 OVERVIEW
6. 5. Workforce Diversity 60 6. 5. 1. Gender 60 6. 5. 2. Diversity 63 7. Technologies and Services 67 7. 1. Most Used Engines 68 7. 2. Software and Licenses 69 7. 3. Services Used 70 8. Corporate Internationalization 71 8. 1. Conditions for Internationalization and International Exposure 72 8. 2. Target Markets 73 8. 3. Exporting Maturity 76 8. 4. Revenues from Abroad 77 9. Financial Overview 78 9. 1. Overall Industry Revenue 79 9. 2. Revenues of Responding Companies 80 9. 3. Revenues by Region 82 9. 4. Revenue and Monetization 83 9. 5. Main Revenue Source by Game Type 85 9. 6. Intellectual Property 86 10. Funding 87 10. 1. Private Funding 88 10. 2. Government Funding 90 5 OVERVIEW
10. 3. Public Policies 93 11. Associations and Collectives 95 11. 1. Mapped Associations 96 11. 2. Responding Associations 96 11. 3. Overview of Regional Associations 98 12. Events 100 12. 1. Events Focused on Game Development and Businesses 101 12. 2. Events for the General Public 102 12. 3. Academic Events 102 12. 4. Regional Events 103 13. Effects of the COVID-19 Pandemic 104 13. 1. Remote Work 106 13. 2. Impacts on Studios 106 14. Trends and Prospects 108 14. 1. Technological Trends 109 14. 1. 1. NFTs, Blockchain, Cryptocurrencies 110 14. 2. Market Trends 111 14. 2. 1. Main Trends 111 14. 2. 2. International Competitiveness 112 14. 2. 3. The metaverse 113 14. 2. 4. More Dynamic Areas of Investment 114 14. 2. 5. Private Equity Investments 115 6 OVERVIEW
15. Challenges Mentioned by Companies 116 15. 1. Access to Funding 117 15. 2. Talent Attraction and Retention 117 15. 3. Increased Complexity 119 15. 4. Increased Competitiveness and the Challenge of Attention 120 15. 5. Taxation and Administrative Proceedings 121 15. 6. Regulatory Matters 122 16. Other Stakeholders in this Ecosystem 124 16. 1. Game Development Support Companies 125 16. 2. Overview of Self-Employed Developers 126 17. Closing Remarks 128 18. Method 131 18. 1. Mapping Companies 132 18. 2. Company Profile – Questionnaire 133 18. 2. 1. Data Collection Tool 133 18. 2. 2. Confidentiality of Information 134 18. 2. 3. Sampling Plan and Dissemination 134 18. 2. 4. Final sample 135 18. 2. 5. Interviews 135 19. References 136 7 OVERVIEW
**Fact Sheet 2023 – Brazil Game Industry – Executive Summary** Below is a concise synthesis of the most relevant data, trends and insights from the 2023 Fact Sheet (compiled July 2023) on the Brazilian games sector. All figures refer to the 2022‑2023 survey period unless otherwise noted. --- ## 1. Macro‑economic context | Indicator | 2022 | 2023 (survey) | |-----------|------|---------------| | **Growth of the sector** | +3 % (contrasting with a 4,3 % global decline) | Continued modest growth; Brazil remains one of the few markets expanding year‑on‑year. | | **International revenue share** | 70 % of studios earn > 50 % of their turnover abroad | 58 % of studios now sell internationally; 10 % have permanent reps or PR offices overseas. | | **Key export markets** | United States (58 %), Latin America (57 %), Western Europe (54 %) | Same hierarchy, with a noticeable rise in Western‑European share (from 49 % to 54 %). | --- ## 2. Industry structure & geography | Metric | Value | |--------|-------| | **Active development studios (2022)** | **≈ 1 042** (↑ ~ 2 % YoY) | | **Studios > 10 yr old** | 17 % | | **Studios < 2 yr old** | 19 % | | **Formalised studios** | 85 % (63 % of the non‑formalised plan to formalise within 2 yr) | | **Regional distribution** | Southeast 58 % (dominant hub), South 20 % (‑1 % YoY), Northeast 15 % (+1 % YoY), Center‑West 6 %, North 2 % (‑1 % YoY) | | **Unlocated studios** | 222 (data gaps) | *Implication:* The sector is highly concentrated in the Southeast, but growth is emerging in the Northeast and other regions, driven by remote‑work adoption and expanding local education programs. --- ## 3. Internationalisation & market exposure * **Export activity:** 58 % of surveyed studios reported sales abroad in 2022. * **Foreign representation:** 10 % maintain a dedicated overseas representative or PR office. * **International business exposure (2022 vs 2023):** * Visitor/Listener at foreign events – 33 % → 39 % * Exhibitor/Presenter – 17 % → 14 % * Commercial missions – 10 % → 13 % * International round‑tables – 30 % → 33 % *Key takeaway:* Participation in B2B events abroad is the most effective lever for increasing foreign sales and partnerships. --- ## 4. Technology stack (engines) |
The Brazilian gaming industry represents a rapidly maturing ecosystem that defied global trends in 2022, growing by 3% to reach 103 million players while the international market experienced its first contraction. With 1,042 active studios as of 2023—a 177% increase over five years—the sector is primarily composed of micro and small enterprises concentrated in the Southeast and South regions. Despite this expansion, local studio revenue accounts for only 10% of domestic consumption, highlighting a significant gap between local production and the country’s status as the world’s fifth-largest online gaming population. Development trends show a shift toward multi-platform strategies, with computers and mobile devices serving as the primary targets for the 1,009 games produced in 2022. While 93% of studios develop proprietary intellectual property, there is a burgeoning reliance on international markets; 65% of studios active abroad derive more than half of their revenue from exports. Furthermore, the industry has seen a 62% surge in outsourcing services, particularly in 3D art and animation, signaling a transition toward high-value service provision for the global entertainment sector. The workforce expanded to over 13,000 professionals in 2022, characterized by a 70% remote work rate and an increasing focus on administrative roles that suggest greater corporate maturity. However, the industry faces persistent structural and social challenges. The lack of a specific national economic classification complicates data collection, while diversity remains a critical area for improvement. Women represent only 24.3% of the workforce, and minority groups remain underrepresented. While external initiatives and diversity councils aim to foster inclusivity, 82% of companies still lack formal internal inclusion policies, indicating that the sector’s social evolution has yet to match its rapid economic and technical acceleration.
The 2022 Brazilian Games Industry Survey demonstrates that Brazil’s gaming sector has entered a phase of rapid expansion and increasing global relevance. Between 2018 and 2022 the number of domestic development studios more than doubled, rising from 375 to 1,009, while domestic digital‑game sales reached over US $2.3 billion in 2021, accounting for roughly three‑quarters of the market’s total revenue. This growth reflects a maturing ecosystem that now includes a full spectrum of domestic and foreign participants, from independent creators to multinational publishers. The analysis highlights a dual‑track outlook in which private investment is expected to intensify, driving higher levels of international publishing, scaling of emerging opportunities, and greater promotion of Brazilian events abroad. Concurrently, public agencies such as Abragames, Brazil Games and ApexBrasil are projected to expand quantitative support through export missions, business‑matching initiatives and promotional campaigns, reinforcing the sector’s export potential. A broad portfolio of recent Brazilian titles illustrates the country’s expanding talent pool and creative versatility, positioning Brazil as a competitive player on the world stage. Overall, the findings underscore a robust, export‑oriented trajectory for Brazil’s gaming industry, driven by a surge in studio formation, strong domestic sales, and coordinated public‑private efforts aimed at amplifying international visibility and market access. The survey’s scope encompasses the national market from 2018 through 2022, covering studio demographics, revenue figures, and the institutional framework supporting the sector’s growth.
The 2023 national survey of Brazil’s game‑development ecosystem maps the sector as it stood in 2022, revealing a vibrant but highly fragmented industry dominated by micro‑ and small studios. With 1,042 active studios and a representative sample of 309 developers, 214 freelancers and 80 support organisations, the market expanded despite a 5.1 % contraction in the global games market, delivering a 3 % domestic growth that lifted the industry to US $182.9 bn in 2022 and projecting US $206.4 bn by 2025. Brazil ranks fifth worldwide in online population, hosting roughly 103 million gamers; revenue generation is led by mobile (49 %), followed by PC (26 %) and consoles (25 %), while gender parity approaches equality with women accounting for 46.2 % of players. Export orientation is emerging, as 76 % of developers target the domestic market but substantial shares also aim at the United States (58 %), Latin America (57 %) and Western Europe (55 %). Prospects for the next three years show Canada and Latin America each featuring in 47 % of sales roadmaps, with China appearing in 44 % of plans, indicating a gradual diversification of export destinations. The sector is supported by 17 regional industry associations and coordinated nationally by Abragames, Brazil Games and ApexBrasil, which provide market representation, business‑matching missions and participation in overseas fairs. Artificial intelligence dominates technology priorities, cited by more than half of respondents as a short‑ and long‑term focus, while XR/VR/AR follows closely, driven by 5G and new engines such as Unreal Engine 5. Interest in blockchain and